pathfinder vampiric weapon. Vampiric Blade is a level 4 Necromancy spell. pathfinder vampiric weapon

 
 Vampiric Blade is a level 4 Necromancy spellpathfinder vampiric weapon  Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming

I'm giving him PC-level wealth in addition to the vampiric template and weapons specifically meant to slaughter good. Display Material and visual. Beginner Box ; Rulebooks . Multiple hits from a wounding weapon increase the bleed damage. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Vampiric Bite "Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Environment any Organization solitary, pair, gang (3–6), or pack (7–12) Treasure Value standard . Damage 1d2 (small), 1d3 (medium); Critical x2; Type bludgeoning. Ease of Grip (1 DP): The weapon can be wielded as a two-handed martial weapon. A transformative weapon alters its shape at its wielder’s command, becoming any other melee weapon of the same general shape and handedness; the weapon’s categorization as simple, martial, or exotic is. A spiritual weapon ‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). DESCRIPTION. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. DESCRIPTION. The Paizo Pathfinder Roleplaying Game rules. Percentages in pathfinder feel. DESCRIPTION. It details the 4 vampire races, Jang-Shi, Moroi, Nosferatu and Vatela. As in Vampire Survivors, your attacks are automatic, big sweeping strikes or far-reaching projectiles that are determined by the weapons you pick when you level up. Pathfinder Society Primer Faiths and Philosophies Demon Hunter's Handbook Mythic Origins Blood of the Moon Magical Marketplace. Save DCs are equal to 10 + 1/2 vampire’s HD + vampire’s Cha modifier unless otherwise noted. Proficiencies: Heavy armor, shields, and martial weapons. Dispari_Scuro • 9 yr. A brilliant energy weapon ignores nonliving matter. The Ancient Root: Club: Whenever the wielder of this +3 greater corrosive club kills an enemy, it summons a huge Earth Elemental for 2d3 rounds. Hit Dice: d8 Undead Skillpoints: 6 + Int modifier Class skills: Acrobatics, Fly, K. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons. Create temporary weapon. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. 5) has a +2 enchantment called vampiric that does an additional +1d6 and you heal what ever is done that way. Also keep in mind that any weapon with a +3 enhancement to it bypasses silver and cold iron DR so will do full damage to a vampire. Damage converted only includes base weapon damage, no ability modifier. DESCRIPTION. This question may contain the key to the answer for this, but focuses on Wildshape, doesn't have an accepted answer despite being 4 years old, and only establishes that natural weapons aren't automatically unarmed strikes (not whether they can be used for said strikes) - a. 4. Craft Magic Arms and Armor, magic stone; Cost +1 bonus. Take fangs at lvl 1, then Taste Blood at lvl 5. Gear for the best Vampiric Lich Shifter build. Vampiric mists don’t Dodge, Disengage, Hide or do anything like that. There are no hit locations and hitpoints are an abstraction. You harness an eldritch power and project it into a cloud of blood red, hazy vampiric mist. Power attack 3. Swords are the most used melee weapons, but they come in many different variations. 0. The gish, a weapon master using magic to enhance his martial abilities, is very old kind of character that have been present since multiclassing exist. A dagger has a blade that is about 1 foot in length. When the wielder makes a ranged attack with a cyclonic weapon, a sheath of. Chain. One of the items created by vampire-obsessed necromancer Lavonia DeCesare The Drinker is, in fact, a +1 Dagger of Wounding. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Magus. Bane (Su): A vampire hunter can only imbue her weapons with the undead-bane ability, but it persists even when she isn’t holding the weapon. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn. The rules are a little unclear what exactly constitutes a. Price +1 bonus; Aura strong evocation and varies; CL 12th; Weight —. Smiting: At 6th level, the vampire hunter’s weapons count as silver instead of an alignment type. As a swift action, the wielder. High saving throws for Fortitude and Will, low saving throws for Reflex. CertusAT • 9 yr. Levels can be put into this class like any other, a character that becomes a Vampire gains this prestige class at level 0. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. Vital Beacon H: Radiate vitality that heals creatures that touch you. These temporary hit points last for 10 minutes. When it comes to weapons for your Vampiric Lich Shifter, you can’t go wrong with the Hasty Eradicator dagger, which allows you to gain yet another attack. In dim light or darkness, the gloom blade becomes a +2 striking shortsword. Sword of Life Stealing. Feat Name Category/Type Prerequisites Benefit Source; Ranged Disarm: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. Vampiric trait is a weapon trait in Pathfinder: Kingmaker. Vampires are undead creatures that feed on the blood of the living. You'd do Lance damage x3 + sneak attack damage + Vampiric Touch. pf2e vampires are no joke; every type of vampire has some sort of ability that grants them incredible ability to stay alive when they would usually die. 2 3 In the benighted depths of Sekamina, Zura is worshiped by the drow of. Pacific (425) 250-0800. This special ability can only be placed on melee weapons. Coordinated Maneuvers. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. Usage held in 2 hands; Bulk 2. Source PPC:PA. A bodyfeeder weapon grants its wielder temporary hit points equal to the total damage dealt by a successful critical hit. . Price +2 bonus; Aura moderate transmutation; CL 7th. DESCRIPTION. The vampire template adds DR/magic & silver, and the mythic monster subtype adds DR/epic. Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate enchantment. . Gnome Flickmace. Unarmed Strike (Vampire Form Only): Melee Weapon Attack: +9 to hit, reach 5 ft. An automaton’s natural weapons, as well as any weapons it wields, are treated as lawful and magic for the purpose of overcoming damage reduction. Glyph of Warding on a weapon for spells, having/using the item for magic items, fleshcrafting for racial abilities, etc) Spells: Death Knell yields 1d8 temporary hp, +1 CL (stacks), and +2 Strengh (enhancement, doesn't. Saving Throw basic Fortitude. Full round attacks are eschewed for high one hit damage. It can be a bit of a process to. Purity: At 10th level, the judgment bonus is doubled against diseases and energy drain saving throws, but not curses or poisons. 214 Aura moderate necromancy CL 8th Price +2 bonus; Weight — Description This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. This is meant to be a collected resource of The World of Vampire Hunter D supplement for the Pathfinder RPG. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. Dhampir. My current idea is to do a dhampir who becomes more and more vampire like as he levels without actually ever becoming a vampire. Magus almost invariably builds around combining Spellstrike and Spell Combat to crit fish with touch spells while full attacking. You deal 12d6 negative damage to living creatures in the area. These PE points are in addition to the psychic. Blade Rush. This is why it is. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Azrielemantia. 5 vampiric weapon bonus in pathfinder. Weapons with special abilities also count as epic for the purposes of overcoming damage reduction if the total bonus value of all of their abilities (including the enhancement bonus) is +6 or greater. Many unarmed fighters wrap their hands in cloth to minimize injuries to their fists. only the damage from Vampiric Touch is granted as temp HP. gg. It is made with a masterwork dagger so the damage is just 1/2 strength + dagger damage = 1d4+1. Go to Pathfinder_RPG. empowered healing at ivl 6 from healing domain. Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus. In other words, it should be perfectly fine to choose "Weapon Focus (touch)". Creating a Vampire. If you spend a lot of times in cities, rats will be helpful. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save. . So, that being said, Here are the parameters: Starting Level: 10 Starting Money: 62,000gp + Starting Class average GP. daggers. For example, suppose a character has a weapon. So im the forever DM of my group for the last 8 years. A creature is immune to its own breath weapon unless otherwise. Grayflame. This special ability can only be placed on melee weapons. However, I can't find the technique feats list online anywhere. This special ability functions as the <i>vampiric</i> special ability, except that the daily limit of healing from <i>greater vampiric</i> weapons is 5 hit points per Hit Die of the owner. None can say how many vampires the hunter has killed, or why he pursues Nobles with a dedication beyond greed or a single act of revenge. While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th level or higher. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. A vampiric mist cannot enter water or other fluids. Sign In; Cart . Base Weapon Shortsword. The whip is treated as a melee weapon with 15. Requirement: This special ability can be placed only on melee weapons usable with Weapon Finesse. Act 3, Random road encounter (you. Vampiric. Help with melee Dhampir build for WotR. You draw in the blood and life force of other creatures through your outstretched arms. This special ability can only be placed on melee weapons. A gaping maw with elongated incisors adorns. Price +1 bonus; Aura moderate necromancy; CL 9th; Weight —. Any hit points above the wielder's maximum are treated as temporary hit. The Magus depends on intelligence and gets all knowledge skills, so a Magus can serve as. Some martial artists also weave small coins or metal bars into their handwraps, adding special material effects as well. 5, and "ray" is the only spellcaster-related choice specified as being available for Weapon Focus in this game (which doesn't even incorporate all ranged touch spells), which means some GMs may not allow it. Each Mythic Path contains its own unique set of spells. They will still take some weapon damage if. Death ward has no effect on it. Mythic Spells have the same use as regular Spells, but are classified as the more powerful set of spells and can turn the tide of a battle. Oct 26, 2020 @ 1:50pm Originally posted. The spell description in game is worse than Pathfinder player's handbook imo. Any living opponent struck by a vampiric weapon must make a Fortitude save (DC 16) or lose an additional 1d4 hit points, which are immediately added to the wielder's current hit point total. Vampiric regeneration is a weapon property which allows the wielder of the weapon to gain health based upon the amount of damage done to the enemy by the weapon. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Twice per short rest, it can be 2 attacks per bonus action. Three times per day, the wearer can use vampiric touch and bleed. Melee Vampire (Dhampir) Multiclass Build Guide. Would there be no way to protect yourself from a vampiric touch? A randomly rolled spell storing weapon has a 50% chance of having a spell stored in it already. Vampiric Physical: All of the vampiric hunter’s agitation speeds are increased by 5 hooves. A strike with a gauntlet is otherwise considered an unarmed attack. Death Necromancy Negative. Only one such ring—the strongest—functions, so a pair of protection rings +2 provides only +2 protection. The first of these caskets was made by a vampire hunter who was unwilling to kill a loved one who was transformed into a vampire. Range: 0 ft. A seeking weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. But if we look at weapon enchantments there are, generally a plus to to hit is worth two plusses to damage (this is also true for feats). I feel most special abilities aren't worth the loss of increasing the to hit and damage. )) Each time this sword becomes bound to a new master, the shape of it changes slightly to better suit the user. Archived post. , thoughtsense; Perception +22. to 5:00 p. Price +1 bonus; Aura moderate divination; CL 6th; Weight —. The Magus is everything that the Eldritch Knight wants to be; a potent combination of the Wizard’s offensive magic and the Fighter’s martial prowess. Warrior Priest. Any creature that strikes you with its body or a. You don’t need to breath or use light or walk on floors (or even walls, once you reach level 3). DESCRIPTION. This decision must be made as a free action whenever a. As a free action, the wielder chooses how to allocate the. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. The acid does not harm the wielder. Base Attack Bonus: Full BAB. "At 2nd level, whenever a magus casts a spell with a range of “touch. DESCRIPTION. High saving throws for Fortitude and Will, low saving throws for Reflex. Emerging from the shadows of the Old World, the vampires came. Listed below are links to the d20pfsrd where these items can be located. . Pathfinder: Wrath of the Righteous - Enhanced Edition. The Magus has the following characteristics: Primary attributes: Dexterity and Intelligence. DESCRIPTION. So could you cast the spell on yourself, gain up to your own Hits+Constitution in. A wounding weapon deals 1 point of bleed damage when it hits a creature. The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it. Introduction. Price +1 bonus Aura faint necromancy; CL 5th. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). VAMPIRIC. This special ability can only be placed on a weapon that can be thrown. This special ability can be placed only on slashing or piercing melee weapons. . Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. . When the wielder spends a swift action to channel energy through the weapon, it ignites with a strange gray flame that sheds light as a torch, increases the weapon’s enhancement bonus by +1, and deals +1d6 damage (as the divine power from flame strike) to creatures. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. ECL isn't a thing in Pathfinder. Aura strong evocation; CL 12th; Weight —; Price +2 Bonus. Amulet of Mighty Fists raises attack and damage. Planar. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the. , one. This weapon responds to channeled positive and negative energy. You can consider getting a second Ascendant element, like cold, to enjoy the bigger hit dice from Gold Dragon and combine that with Elemental Barrage. I took a break from writing this guide for a while until recently, and while I still need to work on the equipment section at the time of writing this, it is complete enough that I feel it is worth sharing. The effect remains until another command is given. The Vampiric Bite, from the Dhampir lineage race in the January 2021 Unearthed Arcana, says as follows (emphasis mine): Vampiric Bite "Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. It deals an extra 2d6 points of damage against all creatures of evil alignment. The Vampiric Touch always crits, but the enemy can evade it with successful Reflex DC 21 check save. Your touch leeches the lifeblood out of a target to empower yourself. A Disruption weapon of any type could be useful but it sounds like the vampire-lich is definitely going to make a DC 14 Will save every single time. EFFECT. So im the forever DM of my group for the last 8 years. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. Whenever the weapon’s attack is a critical threat, the wielder gains a +4 bonus on the confirmation roll if she has 5 or more ranks in a. APG: Elf: Add 1 to the elf’s base speed. I'm pretty new to the Pathfinder games (only played a little bit of Kingmaker, started a play through of WotR with Magus until lvl 10, now restarted) and I'm super confused about something: Wanted to play a Kitsune natural Attack build without shapeshifting and landed on the Warpriest - Feral Champion for the Claws and stuff. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Restriction: This special ability can be placed only on piercing or slashing melee weapons. A dispelling weapon functions like a spell storing weapon, but it may only store dispel magic; however, the caster level check to dispel gains an additional bonus equal to the weapon’s enhancement bonus. Increase damage with Strikes and other offensive abilities by 1. DESCRIPTION. From here, a level 20 fighter with 24 strength, a +6 belt, legendary proportions, weapon training +4, greater weapon focus, and a +5 weapon. DESCRIPTION. Columns. The wielder is able to use the weapon normally. Hit Points: d10 hit points is standard for front-line melee characters. It bestows one permanent negative level on any. A +2 equivalent has to be better than a +2 to hit and a +2 damage. Source: PZO1110. Does it have to drop a weapon to use its slam attack or can it use other body parts - kicking or elbow striking for example - to attack with a slam? I ask this because usually a creature must forgo one natural attack for each weapon clutched in a limb, but slam attacks are a little more nebulous. Upon command, a corrosive weapon becomes slick with acid that deals an extra 1d6 points of acid damage on a successful hit. I would actually go human Magus (Eldritch Scion) with the undead bloodline. So, I decided after a couple runs of being a spellcaster, I'd try a melee. Nobody knew where they came from. A disruption weapon must be a bludgeoning melee weapon. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. This special ability can be placed only on melee weapons. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. to speed this round. Alternative: Graveknight. Not 1d6 per Mythic rank. you could play a wildshape druid who turns into "vampiric animals" such as wolves early on but bats later. Mechanically, the Dhampir has some cool stuff going for it. ) These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. This would be useful in situations when your chance to hit with your weapon is somehow higher than your chance to hit with rays (pretty much never; if I recall correctly, Archers don't get Dimensional Strike and Arcane Strike isn't worth much). Your bite deals 1d4 piercing damage on a hit. If you spend a lot of times in cities, rats will be helpful. If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. There are two different cases for a Vampire being in Mist Form. , low-light vision; Perception +35 Defense AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7. Summary: Gain (2 x HD) of. Weapons whose size is "L" (light) may be used in the offhand without an additional penalty for two-weapon fighting. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum. Dhampir “Vampire Lord”. ; +1 to AC; +1 on rolls based on Str, Dex, and Cha. DESCRIPTION. Cost 1 gp Weight 2 lbs. Source Bestiary pg. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. If all natural weapons could be used as unarmed strikes, a Druid 18/Monk 2 could do 25 damage 1 with +10 to hit as a bonus action. In the quick slots, you can go for metamagic rods, like Greater Quicken Metamagic Rod, Grandmaster. Transfixing charge 3x bonus applied to the spellstrike. Radiance is +6 with some decent powers on it, Rushlight is a reach weapon. Vampiric weapons are really awesome in Outward! They offer a really large amount of health regen just from attacking enemies. #1. So if you damage them for 12, 7, and 9 and you get attacked for 10 points damage three times in a row, then the first attack takes 10 from 12 so you are left with 2,7,9. Most builds I've read involve caster classes such as cleric, sorcerer or the cruromancer. Area 30-foot cone. Caster Level: 9th. 6 – Blight Druid: 7 – Blight Druid: Crane Wing. You use your element’s power to instantly move 30 feet in any direction (even straight up), manifest a kinetic blade, and. The goal was to produce a guide that helped everyone, from new player to veteran, to make. Bleeding creatures take the bleed damage at the start of their turns. Spells are prepared. DESCRIPTION. 144 of the Core Rulebook: Cost: This value is the weapon's cost in gold pieces (gp) or silver pieces (sp). DESCRIPTION. 5 Ruleset of Dungeons and Dragons. There is a Lich Talent for bonus unholy damage. DESCRIPTION. Source Mythic Adventures pg. If she selects the Rapid Reload feat for a heavy crossbow, she can reload the weapon as a free action. Holding a vampire at bay takes a standard action. A recoiling vampire spawn must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. You will have to look up the Target part to know what attack you're using for that spell. The offhand attack is a little odd to me. You are healed for 2 additional hit points whenever you recover hit points. m. Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. Only thing I'm seeing that magical weapon really affects in the bestiary is incorporeal creatures. You don’t need to breath or use light or walk on floors (or even walls, once you reach level 3). Dhampir (11 RP) Contents [ show] The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. This form grants it the amorphous defensive ability, and allows it to move through areas as small as 1 inch in diameter with no reduction to its speed. (The spell must have a casting time of 1 standard action. Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. A level 20 skald can hand out +9 to attack and +6 to ac to meleers, and greater heroism adds another +4 to attack. Drezen (Blacksmith)Zura's worship is most common wherever blood-thirsty vampires and their thralls can be found. A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. 111. This weapon crackles with black energy. At 16th level, the vampire hunter gains improved avoids, as the rogue advanced talent. By volition: (Shapechanger ability) Via combat reduction to 0 hit points. These masterwork chains are easy to break, even though they look like normal chains (Perception DC 25 to notice the difference). Vampiric Agility: All of the vampire hunter’s move operating are increased by 5 feet. MANIFESTING. Your. Life-Drinker deals 2 negative levels/hit, which is awesome. Join us on for more discussion on discord. The second attack takes 10 from 9 and you take 1point damage and are left. DESCRIPTION. 5 Ruleset of Dungeons and Dragons. DESCRIPTION. This object must be a mundane item whose size and shape is. The acid does not harm the wielder. You can't gain more than the subject's current hit points + the subject's Constitution score. Most builds I've read involve caster classes such as cleric, sorcerer or the cruromancer. Vicious. DESCRIPTION. DESCRIPTION. An automaton is proficient with its natural weapons, all simple weapons, and all weapons mentioned in its entry. You gain the dhampir trait, in addition to the traits from your ancestry. 6 HP per level. A furious weapon serves as a focus for its wielder’s anger. Magus almost invariably builds around combining Spellstrike and Spell Combat to crit fish with touch spells while full attacking. He is a dark legend and a dire end to nightmares most. A straightforward list of recommended weapons for each fighting style, for the hero in a hurry. The wielder still has to aim the weapon at the right square. Damien seeks nothing less than the eradication of all vampirekind. Hey guys, I've got a question regarding weapon enhancement, I hope you guys can clear it up for me :) I'm playing a lvl 6 fighter, with a double…Mythic Vampiric Touch. You add your Constitution modifier to the attack and damage rolls when you attack with your. So, you need to be completely covered with water to be immersed. More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. 5 Ruleset of Dungeons and Dragons. Chain, Breakaway. Currently the only things missing are the general traits. The wielder of the weapon may, as an immediate action, draw this life force from the target and into himself, healing the wielder an amount of damage equal to the negative energy damage taken by the. Poison Spell 6. This casket has walls of reinforced silver engraved with the holy symbols of dozens of good deities. Craft Magic Arms and Armor; Spells. Damage 1d2 (small), 1d3 (medium) Critical x2 Type slashing Category one-handed Proficiency exotic Weapon Group flails Special disarm, nonlethal, reach, trip. but Magus class tends to easily get critical hits in thanks to weapons like the Rhoka sword. This special ability can be placed only on a light or one-handed melee weapon. Pathfinder is a tabletop RPG based off of the 3. Let your tank run in and the Sneak Attack damage kicks in. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4. 5. Vampiric Shadow Shield. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. (Last Version:2. Infusion wild talents change the way kineticists use their kinetic blasts. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. haven't completely decided yet) - Uses heavy armor (I know that it's mechanically better to be naked and use mage armor. Broken armor doubles its armor. I know lich gets a mythic ability specific to kineticists, but it would be simply wonderful if vampiric blade applied to my kinetic blade - it seems like it's treated like a weapon in some instances i. Price +1 bonus; Aura moderate abjuration; CL 8th; Weight —. Fortunately for vampire hunters, this is counteracted by some very harsh weaknesses that make a vampire's life incredibly complicated. Prerequisites: Strength 15, base attack bonus +1, Power Attack. (Misty Escape) Shapechanger. A good build, I think, would be stacking as much damage onto crits from your bite as possible and critfish. Mechanical answer: "Vampire" is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Undead Resistance; Gain +2 v Mind-Affecting Effects & Disease. Vampiric Weapon (5e Equipment) Weapon (any), rare (requires attunement) When you hit a creature with this magic weapon you deal an additional 1d8 necrotic damage. Price +4 bonus; Aura strong transmutation; CL 16th; Weight —. A creature that attacks the wearer of this +3 full plate with a melee weapon, an unarmed strike, or a natural weapon takes 1d4+1 slashing damage. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. Price +2 bonus Aura moderate necromancy; CL 8th. The Drinker. Price +1 bonus; Aura moderate enchantment; CL 8th; Weight —. The creature can speak in a hissing voice. 3 Projectile weapons with this ability bestow this power upon their ammunition. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. Price +1 bonus; Aura faint necromancy; CL 5th; Weight —. Long story short, I'm running a 1-shot. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points.