mwo ecm mechs. Make a ECCM unit that every mech can have. mwo ecm mechs

 
 Make a ECCM unit that every mech can havemwo ecm mechs MWO / FORUMS / SUPPORT

This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. Hmm decisions, decisions. The PPC can be replaced for a Large Pulse. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. Yeah, driving assaults in MWO is not a good idea. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. Assassins dominate all other mechs at 40 tons. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. If you are within 180 meters and in disrupt mode, you will always cause the low signal warning and hud flicker. Griffin-2N is a good ECM medium. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. Poll: Would you use ECM (more) if it were available to: (111 member(s) have cast votes)Not all Mechs Need ECM but all Mechs deserve ECCM. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Night gyr especially. You don't really get much better or effective than that. NARC and PPC hits disable stealth armour. A good old Hellbringer Laser Vomit build fits the bill very nicely. 3) Mad Cat MKII-B. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. we have enough atm in the game. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. Link left side, link right side, 3 for stagger fire and alpha key for go hot. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. a user. LCT-1E 20 tons - 6SL. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. . Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Member. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. Once they reach the front line however, these monsters use their awesome weaponry to. Assault 'Mechs tons) are huge. The ability to equip an ECM suite to a Mech will be limited to specific variants. Questions About Mechs And Ecm. I think in a one on one showdown between the armored cicada. Bushwhacker X1, three torso mounts, and a narrow front profile. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. Also allow Beagle to get a detailed readout of a. You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. When the lights get thick you can mount the is streak missiles since they lock on and track. My current statistically best medium is a 6 MPL Nova. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons!MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. Also included with each pack is the new mini battle pass system driven by 'Mech XP. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Probably one of the better options for Quickplay on this list. My vote was for cicada 3M as the weakest of the choices. Other BAP features gets overridden by the active ECM. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. So a Clan medium mech can definitely field a larger ballistic weapon +. or mechs that are not in MWO yet. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. Visit [ mechs ] to explore the 'Mech database. Stealth armor and OP machine gun lights. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. Quite the support mech but not an agile flanker like the others. . Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. smurfy-net. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Even for those who. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. not rediscovered tech, new-old tech. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. Or the other alternative would be make all the assaults and. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. Member. Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. 4 Streak-6 (min. And the occasional PPC hit i guess. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. Those mechs have less room for actual weaponry, armor and munition. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). Lights avoid mechs with streaks. Never (16 votes [5. ECM, or Electronic CounterMeasures works to impair enemy sensors by. 5 tons and occupies 2 critical slots. Other light mechs are useless against these 2 ecm mechs. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. ECM is not really that useful quite frankly. The Grinner is solid, but inferior to the Wolfhound-2 IMHO. I prefer mine to have 140+ speeds and jets and ECM, though none of these are really hard necessities depending on play style. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. UAVs are rather unreliable (when it moves outside of UAV range, you immediately lose counter-ECM. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. The LCT-PB "Pirate's Bane" is a Hero Mech. Many of the most famous and popular designs are heavy 'Mechs. IS: One Wolverine and Zeus Skokomish Hero. 14 August 2013 - 06:47 PM. I've heard some say that some teammates should switch their ecm to counter mode. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). Edited by Asmosis, 04 December 2012 - 06:17 AM. Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. If ECM is so powerful that you guys are actively avoiding chassis that have it, then just fix it. (as long as both are in the 200 meter radius) its safer to assume. Otherwise remains the same. I made this build back when piranhas were first released and our group has been using it ever since. All other mechs will have to make a choice between the defensive ECM or. Split Ecm Mechs Evenly Between Teams. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. streak-6 boats. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M 50% is invalid, but can't remember what PGI chose; 70. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Using the Cyclops doesn't make much sense imo, as it already lacks. The New Ecm. Some mechs like the Ravens, DDC and Cicada have two tech hardpoints points so that they can equip both ECM or BAP. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. 3) Other symbols Target This enemy mech is marked by TAG from a team member. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. Test it with a pal in training room and you will see. The only "downside" is the reduced space but honestly I hardly even notice it. That being said there are tons of good light 'Mechs. " Which means for the disruption to affect hostile units, the ECM mech has to either: 1) Stand with 180 m of the hostile mechsThe Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. x2 rac5 rifleman - solid for peeking rac2+rac5 shadow hawk - absolutely awesome and good for peeking. reduces your own sensor range. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. 514. Otherwise remains the same. but should be a bug. My top choices are:. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. . Replies: 2 Views: 1,520. ). Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. You need a BAP to detect shut down mech. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. I am a huge fan of the Assassin, but it does play like a light mech. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Assault 'Mechs tons) are huge. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). You cannot reply to this topic; Go to first unread post; 4 replies to this topic #1 TheArcher. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. In Battletech a "support mech" is a long-range weapons platform. Light mech with excellent high mounted energy hard points. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. The hero Quickdraw is possible the best MRM mech, it has crazy quirks. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. and it has a good heat profile. So the goal is to create a counter to light ECM mechs. MWO Tier Lists, Guides, Builds, and More. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). CarloArmato Professional Potato Carrier. You can say what you want, but the IS has worst mechs with ECM than the Clans. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. MWO: Viper VPR-SCS (LGD) Legendary Mechs. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. Ecm mechs can't get a decent weapon loadout. No longer partially counters ECM. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 1. Many of the most famous and popular designs are heavy 'Mechs. cfg to copy in your install directory. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. 1b ) For the Clan side, you can also choose one (1) bigger ballistic weapon, and a battery of medium or even ER-SML lasers. Clan: ACH with 6 LMG and 3 HML. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Edited by Asmosis, 04 December 2012 - 06:17 AM. Inner Sphere can fire more, but has other restrictions. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. Angel Suit ECM is another story. The mech must first have ECM to be able to equip Stealth Armor. It also will cancel one enemy mech ECM within 120m. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. " Simplified, yes, but still a good description. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. ECM only (no skills) on your mech: Enemy range for you is reduced. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. BAP can also detect ANY mech within 120m regardless of its stealth bonus. I have seen multiple UAVs getting shut down just because a. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. You could also run 2 HLLs and 4 ERMeds on a nova. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats,. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. No (252 votes [85. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. Ideally enough to do an instant kill against an enemy via headshot or in some cases a backshot. Mist Lynx Ebon Dragoon for the missile omnipod. Dakka, dakka, dakka. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 2. They trade speed and maneuverability for firepower and armor. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. Both variants use SSRM2 and just run around wildly, shooting at. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). Guess PGI needed to keep the lights on. 67 seconds to kill. The only way to break stealth on an enemy mech is NARC or PPC. Edited by El Bandito, 17 September 2014 - 08:45 PM. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. One set of their side torsos gets a big armor buff, which is what I run. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. 84%. Lct-3m is also a good mech for lasers and speed. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. Despite their small size they can be quite formidable having a small profile and being fast. No longer counters ECM. Compared to other Commandos, it has the greatest number of missile Hardpoints. IS. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). In TT (I know, I know), the lights are recon mechs and flankers. Bap has about 150m depending on the mech's. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. The heat build-up from firing until full jam bar is about 80%. Heavy mechs travelling sub 80 kph for their ST. TaintedLuck Jan 10, 2017 @ 8:33pm. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. There is a Phoenix Hawk variant and a Cataphract variant that has masc too. - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Hero Locust and Hero Shadow Hawk on Reddit. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. Archer is also OK, but you need to buy the real cash hero to get the ECM variant. Raven or Cicada. Clan Light Probe counters at 120 meters (so literally got to be inside the ECM bubble), though sensor enhancements aside from the probe itself will increase this range. JM6-A Dual Gauss. Its a fun build. Its a very solid mech that can put out good numbers and is going to be generally useful. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. . Which Clan mech, in your opinion, is the best in the sniping role? I was thinking about a medium/heavy Clan mech with ECM and some laser / ballistic hardpoints for ER-Lasers and Gauss(es). Second favorite mech is and always will be the timber wolf. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. 2) Would be useful to add it to the medium space to give that weight class more viability, and with the 3/3/3/3 thing coming in, doing this is one of the few ways in which to keep the incoming horrendous queue times. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. slots will now turn red when over, as tonnage does. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. These 40-55 ton 'Mechs can carry a wide range of weapon systems while still favoring speed over armor. Or the other alternative would be make all the. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. . If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Rookie. Finally, there's a sort of "catch-all" term, "Line 'Mech". Power creep is rough in a F2P game. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. Ecm Mech. Both of those increase sensor range by 25%, and target information gathering speed by 25%. ). Mix in some ll or er lls for long range poking. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. 84%] - View) Percentage of vote: 5. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. MechSpecs is a community for every level of MechWarrior Online fan. So much more complexity than "meet in the middle and. Started by Love in an Annihilator. It is very mobile mech. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. Please dont give ecm to mechs with 2 or more rocket slots. I voted "No. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. 0:00 / 1:13:33. Posted 05 December 2012 - 03:17 PM. When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. 55 tonner that can mount 2 MRM30s with jumps and ECM. its like a blood asp b but at 75 tons. When stealth is activated the mechs ECM *cannot be countered by Active Probe or ECM-Counter mode*. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. in lore. This includes the paperdoll info. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. The heat build-up from firing until full jam bar is about 80%. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. Learn all about hard points,. I use this site to find my ECM. Kingkrab is fun but a pain to pilot on wavy maps. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. holy shit, this thing is awesome. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. Plus, ECM. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. Giving it to mechs with more energy slots is better and more balanced in my opinion. Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. ECM 4xSRM4 for close range combat. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. The documents : MWO - InGame Settings Explained. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. running around at crazy range under cover of ECM with high-mounted ER Large – and takes it to a whole new level. 4LPPCs, stealth and heat sinks. Make a ECCM unit that every mech can have. Along with the Battlemaster, which also mounted Command Consoles in. two emptied . The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. Visit [ mechs ] to explore the 'Mech database. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. . I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. is superfluous. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. That has missiles and lasers, which might make it better at being an IS ECM mech. with fats enough locks youc an also poke, lock, volley and disappear. That being said, the two classes I find the most difficult are lights and assaults. I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. ECM won't counter active stealth, so there's that. Posted 04 December 2012 - 03:09 PM. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. After that you can reactivate it. Especially on Mechs sub 50 tonnes where. de]. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. MWO ECM is the closest thing there was to that. Personally I would prefer fleas over locust. Instead Of Nerfing Ecm. cashed in on with economics to the draconis combine. Radio waves This. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. In most roles the Annihilator will. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. This works ridiculously well against static targets, think turrets. 1) Add only one of the following quirks into CT of the mech:-2. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. No longer grants stealth to nearby friendly mechs.