mwo ecm mechs. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. mwo ecm mechs

 
MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6mwo ecm mechs If a mech with ECM is hit with a Narc beacon its ECM is disabled for the duration of the Narc effect

84%] - View) Percentage of vote: 5. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. Its a fun build. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. Giving it to mechs with more energy slots is better and more balanced in my opinion. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. None of the mechs have jump jets. A good old Hellbringer Laser Vomit build fits the bill very nicely. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. However the latest edit is from before the change. . More than half the time (18 votes [5. Medium Mechs. Hmm decisions, decisions. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. Make a ECCM unit that every mech can have. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. Radio waves This. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Plus maybe unvavorable weapon slots. Fourth, ALL MECHS can equip ECM/BAP but requires a "tech" hardpoint. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. Not sure what to go for in the ECM mech line up. Preferably one that I can make look like a bigger version of the mech above. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. Ecm Mech. Raven or Cicada. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Ecm Mechs Started by FarEYE, Mar 25 2013 12:36 AM You cannot reply to this topic; Go to first unread post; No replies to this topic #1 FarEYE. I think the 1b would have been a better choice. Anyway, when do the clans get an ECM Assault mech. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. There is a Phoenix Hawk variant and a Cataphract variant that has masc too. MechSpecs is a community for every level of MechWarrior Online fan. I like the Shadow Cat, it is effective and fun to play, but this mech is. You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. A uav or two will counter ecm lights easily enough even without any points into aux tree. Maybe the plan is to wait until clans? According to Sarna. So like I just wanna know, will there be any new ECM. Cheap? The Griffin 2N is a banger. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. Giving it to mechs with more energy slots is better and more balanced in my opinion. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. I made this build back when piranhas were first released and our group has been using it ever since. No longer counters ECM. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. Stalker 3FB: no quirks, but ECM. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. It also will cancel one enemy mech ECM within 150m. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. Dakka, dakka, dakka. You don't really get much better or effective than that. TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. The line gets stretched from other mechs getting ahead of them selves. The giants of the 'Mech world, the 80-100 ton Assault BattleMechs are the de facto kings of the battlefield. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. . those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. It has. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. Those mechs have less room for actual weaponry, armor and munition. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. If PPC's jam out ECM, PPC's also jam out Beagle. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. Theory is really nice on paper. Hellbringer's the top heavy ECM mech if you ask me. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. 14 August 2013 - 06:47 PM. Victor Dragonslayer and Basilisk are pretty damn solid. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. Occasionally (18 votes [5. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. With a proper heat profile, you will disapate heat slowly on cold maps. . #1. They trade speed and maneuverability for firepower and armor. The LCT-PB "Pirate's Bane" is a Hero Mech. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. ECM only (no skills) on your mech: Enemy range for you is reduced. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Along with the Battlemaster, which also mounted Command Consoles in. It works the same way as an ECM in counter mode. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. Posted 28 April 2014 - 10:43 AM. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. Standard button for Stealth Armor is M. When stealth is activated the mechs ECM *cannot be countered by Active Probe or ECM-Counter mode*. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. Of the ones you listed fury is pretty good. ). Might as well remove all ECM hardpoints and allow any mech to mount it, because its now significantly worse than BAP, CAP and TC1 which any mech can mount, and take into account that ECM is no longer a thing when rebalancing mechs. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. UAVs can not counter your ECM while stealth is active. tons) are still versatile, but generally with bigger and heavier weapon payloads. . 4) Bushwacker-P2. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. 1) An enemy with an ECM. No. At least to me. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. Edit: You also got to be 120m away from the ECM 'mech for ECM (Counter-Mode) or TAG to work. The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. Maybe my mind was playing illusions again or the drugs were just too strong. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. Split Ecm Mechs Evenly Between Teams. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. The Sun Spider is very interesting mech and can use even ecm. Clan Probe has an identical range. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. Edited by Tesunie, 13 February 2018 - 11:38 PM. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. I also do well with a 4 HML ECM Ice Ferret. However, it is one of the few mechs in the game that can use ECM, Stealth armor, jump jets, and still has enough different hardpoints to let you build a lot of different variations. Member. what they said hellbringer is the best ECM capable. 86%. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech, Weapon Changes, another 'Mech Quirk pass and adjustments, and more! Next month (December 14th update) we'll have the brand new Quick Play map, based on the Faction Play map Hellbore Springs , which we'll be sharing in more. MechWarrior Online. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. Firepower and durability are lacking, but speed and agility is second to none. It also will cancel one enemy mech ECM within 120m. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. No longer partially counters ECM. Added 2023-10-29 by SirEpicPwner. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. MWO can not target any enemy mechs "hidden" by the ECM AOE. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. . Med mech, capable of mounting ECM, and most importantly Jump Jets. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. Adv. As all proper lights these are pretty hard to play. 0:00 / 1:13:33. Versatile medium mech with decent tankiness. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M 50% is invalid, but can't remember what PGI chose; 70. Edited by El Bandito, 17 September 2014 - 08:45 PM. 0 28 JAN 2020 / PATCH FEEDBACK ARCHIVE; 1. I am a huge fan of the Assassin, but it does play like a light mech. But just like. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. Please dont give ecm to mechs with 2 or more rocket slots. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. de]. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. Edited by Egomane,. Sensor Module: +15% detection. No ECM. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. None of the mechs have jump jets. You need to get a counter-ECM on the target. Mist Lynx Ebon Dragoon for the missile omnipod. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. Selecting a 'Mech with the proper hardpoint configuration. Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. Whether you need help with entry level mech builds, would. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. What is an efficien. The advantage would be that players can drive the mech they want to drive with or without ECM. It's one of my mechs with highest KD and W/L and I don't even. They can punish enemy 'Mechs all right, but they can die to one enemy alpha strike also. 67 seconds to kill. Lrm 40 and under is just lol. is superfluous. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Both of those increase sensor range by 25%, and target information gathering speed by 25%. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. Warhammers are like 70ton Annihilators. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. The New Ecm. Annhilator Mean Baby can do MRM120. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. No active probe, TAG, etc. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. Edited by Zyllos, 18 September 2014 - 12:32 PM. IS: One Wolverine and Zeus Skokomish Hero. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Seismic, yes, you still show on that. My vote was for cicada 3M as the weakest of the choices. MWO: Viper VPR-SCS (LGD) Legendary Mechs. Lct-3m is also a good mech for lasers and speed. but should be a bug. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. Posted 07 November 2015 - 06:40 AM. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. Member. I have had a lot of trouble getting my Archer-5W to work. (as long as both are in the 200 meter radius) its safer to assume. The only way to break stealth on an enemy mech is NARC or PPC. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. ago. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. Despite their small size they can be quite formidable having a small profile and being fast. The game's balance aims towards that all mechs can have the same impact on a match. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. 6x ERML, MASC, ECM. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. Plus, ECM. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. Also allow Beagle to get a detailed readout of a. I mostly use my Viper "Medusa" for this role. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. No More Ecm Mechs Please. Edited by Asmosis, 04 December 2012 - 06:17 AM. Mechs able to use stealth armor which have tonage and hardpoints for at least 2 of missiles, PPC and Gauss Phoenix Hawk PHX-B, Enforcer Ghillie (Hero Mech) Griffin GRF-2N Archer Tempest (Hero Mech) Cataphract CFT-0XP Stalker STK-3FB Cyclops CP-11-P. Sensor Module: +15% detection. fast locks, also against ecm mechs a probe and tag. 4LPPCs, stealth and heat sinks. NEED MORE CLAN ASSAULT MECHS!. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. Hero Locust and Hero Shadow Hawk on Reddit. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. All the trial mechs don't really fit in with game play at the high ELO. is faster, and it's payload and firepower aren't bad, even with ECM. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. You need to be running an ECM mech. (I don't want more mechs having it. MWO - CryEngine Variables values set by. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. list of ecm mechs? started by xeven, apr 13 2013. Its a very solid mech that can put out good numbers and is going to be generally useful. Light 'Mechs are those that weigh between 20 and 35 tons. cashed in on with economics to the draconis combine. Once they reach the front line however, these monsters use their awesome weaponry to. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. If you're escorting light 'mechs, you're the heavy hitter. Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. Before ECM, MWO is all about rush tactics and LRMs. 2BLC + 3ERML + ECM. My top choices are:. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. It doesn't actually reduce sensor ranges. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. Laservomit (BLC) new! LE300. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. This list only includes Mechs available for C-Bills. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. Justa, You are probably right. not rediscovered tech, new-old tech. Edited by CaptRosha, 28 August 2013 - 11:05 AM. Seriously, having 4-5 ecm mechs on one team and none on the other is far more unbalanced then one side having 2 extra assault mechs. Light probe or targeting computer if you need faster locks. Third, ECM should only protect you. 5 tons) But still enough to take a large UAC and some lasers. So at 700 meters out a turret can spot an ECM mech, allowing for LRMs to rain in? Seriously? The turrets in this game are just annoying. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. LRM 90 Nova Cat. 84%. Add 2 additional Hellspawn 'Mech Variants to your pack for $15. When the lights get thick you can mount the is streak missiles since they lock on and track. It literally never worth it to try an ecm mech for a brawl. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. both ecm mechs with great dakka. Since the implementation of ECM, I found that game play has changed dramatically in a good way. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. (don't freak out. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). You'd have to tweak the effective range to increase/decrease how much of a game changer it is. They often serve as Scout 'Mechs or Striker Roles. The Timber Wolf is a second generation OmniMech and spearheaded the first Clan invasion of the Inner Sphere. The Clans have ripped a page from the. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. LCT-3M 20tons - 5ML. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. Description. In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. Only IS has access to the Stealth Armor. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons!MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. PGI dropped the ball big time with ECM because MWO is pretty much the exact opposite of TT ECM. Bushwhacker X1, three torso mounts, and a narrow front profile. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. Here comes one of the best Raven 3L builds. Posted 14 December 2020 - 10:11 PM. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. That way we get 1. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. . See full list on mwo. Along with the Battlemaster, which also mounted Command Consoles in the lore. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. Even for those who. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Across all its variants it can perform any role you could envision for an assault mech. fixed bug where toggling engine up/down caused clan xl to change to IS xl. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. CarloArmato Professional Potato Carrier. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. Here's my situation. Scout builds are also a rather specific thing, and most do incorporate ECM. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. No (252 votes [85. I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. The Lighthouse, on 18 August 2018 - 09:28 PM, said: 1. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. Incubus is typically used in a direct combat. you can run an lbx 20 and smls on it or do the common mpl hmg build. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. They trade speed and maneuverability for firepower and armor. Arctic Cheetah: Well, it's my favourite 'Mech. I think in a one on one showdown between the armored cicada. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. Hell, IS ECM mechs in general are basically non-existent in CW drops. TaintedLuck Jan 10, 2017 @ 8:33pm. . tons) are still versatile, but generally with bigger and heavier weapon payloads. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. . MWO: Centurion CN9-ON (LGD) The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. x2 rac5 rifleman - solid for peeking rac2+rac5 shadow hawk - absolutely awesome and good for peeking. its like a blood asp b but at 75 tons. Due to the workings of MWO all weapons of the same kind on a mech are synchronized and the moment you combine them into one firing circuite de facto a single weapon system. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. A clan equivalent of the Cicada would be interesting. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. the issue is i cant target anything when an ecm mech. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means.