disruptor stellaris. For the Unbidden, their big deal is HUGE shields, and not much else; while you. disruptor stellaris

 
 For the Unbidden, their big deal is HUGE shields, and not much else; while youdisruptor stellaris  Content is available under Attribution-ShareAlike 3

Best. Play tested but certain events, special projects/anomalies could be effected. Depends on who you're fighting. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. Anyone remimber?Go to Stellaris r/Stellaris • by atloomis. Unlike normal empires, a Fallen Empire is fully developed at the start of the game, and due to their. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. 6 is still in beta so the balance keeps changing. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. A destroyer with lightning cloud and two s disruptors is a good, solid build. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Also, they have the shortest range weapons out of all the crises. Thread starter Morteux; Start date Jul 22, 2022; Jump to latest Follow. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. With the upgrade after that being obligatory quantum insert. 0 unless otherwise noted. Premium Powerups Explore Gaming. Stellaris. . Content is available under Attribution-ShareAlike 3. AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Reactors come in three different classes: Class A. 2. 7. Having two titans in this fleet or in one engagement makes you likely to dominate. . 6 df65) TerraSlayer. 5 the meta is still a 70/30 mix of artillery battleships and carrier battleships, countered by a full fleet of artillery battleships, which is countered by a swarm of torpedo corvettes. I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. It's a good idea to have some PD mixed in too. When you turn in the Datacube, this item will become available during your future runs on Atropos. com currently does not have any sponsors for you. - same corvette with full shields = 88 alloys to build, 0. The L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting it about half the time. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. large ships), but corvettes don't have high armor and they have high evasion. 2023-09-12. I like the new changes. gg] Support the mod: Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me. Within a year after colonizing the planet in the system, an event. . You may have to deal with rampaging marauders, border skirmishes, genocidal empires, economy problems, and many other things. 6 change. ask questions and/or talk about the 4X grand strategy game Stellaris by. Apr 30, 2023. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. But now I'm worried Stellaris is a follow the meta or get crushed type of game. Plasma is good, but it should also be paired with kinetic weapons. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. Sero. Depending how you view the future, lawlessness will always be present in society. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Evening all, I was wondering if a full disruptor build for corvettes is viable in 2. In this video I take a long look at Corvette design in Stellaris. This is true even if. I. Destroyers are more flexible compared to Corvettes. If you encounter them in multiplayer, crystal plating is the counter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…This page was last edited on 14 October 2017, at 11:49. Stellaris. Stellaris: Bug Reports. Disruptor - Ranged, Disabler, Initiator, Nuker, Support - DOTABUFF - Dota 2 Stats. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Have had good success with pure disruptor corvette fleets. Machine species traits: Mass Produced, Logic Engines, Luxurious. Railgun is starter. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Regular Strike craft would be for taking down Corvettes and Destroyers. 1:1,1 The disruptor won on 1:1,2 ratio. As a fleet 3. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). Now, you definitely can use Disruptors on a Cruiser, but more as a secondary weapon on a short-ranged build. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Cruisers with a torpedo front, a hangar mid, and the gunship stern. Focusing on pre-spaceflight civilisations, the First Contact pack. #4. Yes one of the Awaken Empires the holy Guardians have mental powers. Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. The Hangar and Disruptor are the strongest anti-Corvette weapons. 6. 联邦成员国之间边界永远开放,彼此之间信任度为100。. Apr 19, 2021. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. 这个攻略不够好?点击进入 Item:Component templates/MEDIUM DISRUPTOR 2/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Lasers are usefull to unlock Tachyon lancers. Another option is strike craft especially after all those buffs. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Only if you're against a disruptor or lightning-heavy enemies. Missiles can be useful in that they ignore shields, but since they have issues with travel times and being totally negated by PD, they are usually not worth the bother. Don’t concentrate all your efforts on the competition and lose sight of who you are or your purpose. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Stellaris Dev. But, I have no idea for larger ships. The final test every player will face one day is this crisis. So that Anti Neutron Destroyer would be crushed by Strike. r/Stellaris. Gun batteries. Interact with diverse alien races, discover strange new worlds with. Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. Each personality has a different loadout for their ships. Ep3o is back, this time to talk about the three new Megastructures included in Stellaris: Overlord!Learn how to catapult fleets with the Quantum Catapult, bu. This article is for the PC version of Stellaris only. X branch). 7. Focus on getting combat computer tech and use swarm. mod"-> UserDocumentsParadox InteractiveStellarismod 4. Feedback on where you faced an issue can. Component: Small Ion Disruptor. On the face of it it seems like completely bypassing shields and armor would be amazing, but unless you use a pure disruptor fleet, using weapons that ignore shields and armor just means that the rest of your weapons take that much longer to start damaging the hull. A destroyer with lightning cloud and two s disruptors is a good, solid build. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 62 DPS per corvette with fully-upgraded weaponry. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Everything is glorious. The Hangar and Disruptor are the strongest anti-Corvette weapons. Stellaris Wiki Active Wikis. disruptor corvettes are indeed a great option. It lacks the bonus to hull damage lasers have. Datacubes are rare items that allow you to unlock more items for the loot pool. Makes a good supporting mix. Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. . 64 DPS. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2IMO due to how AI targeting works, going full shields with shield capacitors might be one of the best counters to disruptors, as the disruptors often will favor shooting off the few regenerated shield points over damaging the hull. A tag already exists with the provided branch name. 群星(Stellaris)是Paradox出品的太空战略模拟游戏,本维基致力于整理和解析群星的游戏概念与数据。Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Jump to latest Follow Reply. Stellaris Wiki Active Wikis. 런처 오류를 해결하기 힘들 경우 게임 실행파일이 있는 폴더(스팀판 기준 SteamsteamappscommonStellaris)에서 launcher-installer-windows. Put your desired fleet in the catapult, select it, then open the galaxy view. x I was using the EX mods that added the same features to the game (actually half the 2. . At least late game. 7 and considering the buff on armor and shield, I’d consider it buffed by. Description [3. Its range could be better (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn't have the 120 base range that those have) but its ability to score. View community ranking In the Top 1% of largest communities on Reddit. But, I have no idea for larger ships. In this, the forth episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! We. But, I have no idea for larger ships. While the new updates did add some nice features, like the way origins are split from civics, and new content that doesn't affect game balance too much, like events, it's not worth playing any later version because the game is wildly unbalanced and full of design oversights. The Disruptor is a library that provides a concurrent ring buffer data structure. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). As far as I'm aware, Disruptors can't even hit strike craft. delete "ugc_1878473679. There is a Synopsis with the conclusions at the end of the post. General Damage is best done bye Gauss Cannons. My question is: is it really worth the huge power downlevel and the reduced raw damage output?I am talking about early game against other normal empires, I know against void clouds or certain special EMpires 100% shield and. You might want a secondary BB fleet to crack their stations or expect a decent amount of losses. A destroyer with lightning cloud and two s disruptors is a good, solid build. In order to steer their fledgling civilization safely across the stars, players will need to constantly. 3 was for me personally the last fun version of the game. Both have the same Accuracy. disruptor fleet vs standard fleet (same as battleship above, with torpvettes and battleships from here): Disruptors won with an average efficiency of 1. 9. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. My guess is that it was a reused art asset. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. The other 3/4 times you will get a different event. Overview. . A reactor is the power source for the entire rest of your ship. Autocannons are good on corvettes. 6 Fleet Meta Prediction. Ion Disruptors. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. Pulsar Choke point, only way in. Ashshhsahs, this event of defeating leviathans was new to me, when i defeat the Dimensional Horror, i got this event and i follow throught out of curiosity, and i shit myself when i see the TOO LATE modifier and later the 33% of good outcome or the 66% of lost my capital (and maybe habitats on that system, i dont know). in 1. For me, personally, in early game in one fleet: 20-30 missile/disruptor corvettes, 3-5 PD destroyers, 2-8 artillery cruisers, 2 cruise missile battlecruisers, and an escort carrier. Unsure. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. Disruptor corvettes in particular, but the spiritualist FE does have focused arc emitters. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. 0 unless otherwise noted. Plasma Weapons: + More base damage than disruptors, but less than a laser. Medium up to 54 AI Empires. DEAAAAAAAAATH! TO THE ENNEMY OF THE HIVE !Ever wondered what happens when an underwhelming weapon is obtained too soon? The Galaxie BREAKS. The other 3/4 times you will get a different event. 2. It's a good idea to have some PD mixed in too. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. ago. 玩家可以在创建时为其设置名称,其后可以. 7. + Ignores 100% Armor. CryptoNormally, Megastructures in Stellaris take several decades to be completed – but with the MBS mod, that number can be reduced by quite a bit. A destroyer with lightning cloud and two s disruptors is a good, solid build. Are disruptors useful? : r/Stellaris by IndividualBox1 Science Directorate View community ranking In the Top 1% of largest communities on Reddit Are disruptors useful? I'm. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while. Report. We would like to show you a description here but the site won’t allow us. Imo, yes. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. Early game disruptor/torp vettes are my go to, usually with all disruptor destroyers. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. They rush your opponent and punch. Vote. Logic Engines helps you get. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So Governors now interacting with ships, or now being ships, and having dedicated Spy Ships, means it's not simply a carbon-copy of Stellaris. Disruptor (S, M), Particle Launchers (L): Can be salvaged from mining drones; Ming lasers are good against armor and hull and are direct competitor for Energy Laser weapon type;Habitat is overall better, because it's got research districts and it occupies it's own space, meaning you can still build orbital rings or another habitat over your capital. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. After the Enforcement Directorate (ED) found alleged forex violations to the tune of Rs 9,000 crore by embattled edtech firm Byju’s, its founder and chief executive Byju Raveendran told shareholders the firm is fully compliant with Foreign Exchange Management Act (FEMA) regulations. 1 spaceport module only green. Minimum range means, that ships cannot fire too close with certain weapons. It seems nothing counters it, its just too powerful. Really helps winning. This includes FE fleets as they have destroyers and cruisers with double the module count. Jun 4, 2020; Add bookmark #6Updated for Stellaris 3. This is a writeup on the best ship designs in Stellaris v 3. 6 combat rebalance. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Hi guys, Can you explain what is the problem with disruptors? Also, what other weapons - aside from missiles - is buggy at the moment? your input will be greatly appreciated- @GloatingSwine also, @Lex PeregrineAs a brand-new player, unless I'm wrong, I hear you should just spam disruptors? On your ships from what I hear from vet players, disruptors are just the defacto best weapon to use? If I build a navy should I just spam the ever living hell out of them? Makes sense to just use the best in such a hard game. Instead of being reactive, be the proactive one. At the very least , the days of trying to overkill ships is over. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. E. If you can then do this for two systems. So load up your corvettes and destroyers with disruptors so they can shred corvettes. If the enemy is using PD you might have problems but they usually go regular weapons. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. PD is slightly harder hitting, Flak can reach a higher Tracking. Shields. Danny. Also crystal infused/forged plating can add to hull. Black-Sam-Bellamy • 1 yr. lethalitysto. In term of Range, Medium Disruptor's 40 > Medium Autocannon's 35. Have only so many chances to roll for Disengage. Legacy Wikis. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. . This page was last edited on 18 April 2022, at 03:36. . A crisis is an event that threatens the entire galaxy and all life within it. Every time a ship is hit by an attack when at low hull it has a chance to disengage, and a low damage weapon like the Disruptor gives them so many chances to disengage that you won't kill anything. 9 “Caelum” update is available now! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to. Unsure. Go to Stellaris r/Stellaris. ago. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. FE/AE. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. So Governors now interacting with ships, or now being ships, and having dedicated Spy Ships, means it's not simply a carbon-copy of Stellaris. Stellaris Wiki Active Wikis. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. That’s a good mix and a step up. 随着联邦的发展壮大,不同类型的联邦也将为其成员国带来不同的增益。. Thus, sci-fi authors will include Expies of modern and historic un/organized crime,. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. Stellaris > General Discussions > Topic Details. It seems nothing counters it, its just too powerful. Choose weapons that ignore or are more effective against the enemy’s ship design. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. Artillery battleships are still good, but instead of megacannon/neutron torpedo like the old days you want tachyon lance/kinetic artillery. AI players will never retreat if they own. autocannon, plasma and disruptor technology will unlock strike craft with bomber behavior (will go straight for enemy ships). The galaxy is full of mysteries in Stellaris, ranging from the benign to the apocalyptic. has a chance to one-shot a corvette. Business, Economics, and Finance. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. Missile corvette spam is really strong. The counter to disruptors are weapons. It starts out small with disruptor fleets having deceptively small fleet power values and taking out fleets double their size or so, eventually runs up to battleships where you take out the enemy's ships when they either only take out your. This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. 7 is a product of the Custodian initiative, whose establishment saw the grand strategy game's development team split into two. • 18 days ago. I think you need about 0. But, I have no idea for larger ships. The ones who escaped became the Flood, the basically zombie virus of Halo. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. Then there is the one that decreases opponentsnshields by a substantial amount. Using the Solstice as an example, simply head to the 'Weapons and Battery' section in the workbench, and. AI players will always retreat when they lost 50% of a fleet in a space battle. Jump to latest Follow Reply. AI players will never retreat if they own. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Then, if the fleet is large enough to survive that, it will close in to 60 anyway, and to 50 one second later, so the difference in range between the two turns out pretty minor. Not enough. However, perhaps the biggest additions with Overlord are the five. Mono-cruiser fleets are totally viable. Icons in the game: Along the top of the screen, moving left to right - energy credits, minerals, food, consumer goods, alloys, influence, unity, science, empire sprawl, number of owned systems, number of owned colonies, total pops, starbase capacity and finally naval capacity. The unbidden lack any armor and hulls and rely purely in shields which kinetic weaponry is designed to overcome, and while we can argue firepower wise stellaris late game tech is stronger than Mass Effect due note fallen empires use dark matter shields which is exactly what kinetic barriers are. When you turn in the Datacube, this item will become available during your future runs on Atropos. Missile corvette spam is really strong. Computer system. My normal late game battle groups are 3 different mono fleets nowadays. This page was last edited on 14 October 2017, at 11:47. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80%. Let me be clear, this isn't a slight on the Stellaris modeling team. i dont mind that idea. Best. Terrible at hitting Corvettes and Destroyers, but eats the hull of the big boys. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. CryptoIt seems nothing counters it, its just too powerful. It is designed to provide a low-latency, high-throughput work queue in asynchronous event processing architectures. 18 alloys and . Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. Click the "Catapult Fleet" option from the icon bar. delete "ugc_1878473679. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. - Lowest Range. However, there is one exception: defense platforms cannot disengage. Each time a crisis conquers a planet it causes diplomatic Threat with all. 3, and yes I know it's quite long. Later i tried picket cruiser with hardeners. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Also, thanks to power creep there are too many ships in general and death stacks are as worse as they have ever been. But, I have no idea for larger ships. 2, aka "Canis Minor", was released alongside the First Contact story pack on 2023-03-14 with the checksum e793 (note: patches 3. 1. Not enough. Unlike most weapons, they get less efficient when used in larger slots. You can post your Feedback and Suggestions here in the comments. Missile Cruise. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. But if you're just defending with a bastion starbase, it doesn't seem very beneficial to use them; every starbase weapon module is already strong against shields. 25% on destroyers, and corvettes. Disruptor fleets of Corvettes can be "useful" late game. - same corvette with full armor = 99 alloys to build, 0. Later game, disruptor corvettes are better than missiles. While one half works on paid expansion content, another dedicates itself to releasing free patches every 3 months or so. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Do Disruptors affect strikecraft ? Somthing that always bugged me was that the picture for disruptors has had a strike craft firing a disruptor , it always made me think do ( any ) of the disruptor techs change the stats of a strike craft or maybe a strike craft animation or maybe give bonuses ? 0 comments. Destroyers are best used either as a screening ship to deal with missiles and/or strike craft, or as a glass cannon with a large weapon and a medium weapon. Using the catapult involves a few steps. This appears to give a. Jump to latest Follow Reply. New Origins Payback - Your civilization was invaded by – and repelled –. Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. Galactic Paragons expands the Council mechanic while introducing leaders with specialized abilities. If you're going to fight the enemy in the system with the disruption field generator (-20% shield hp, for reference), obviously it's beneficial. Side bonus of 80% shield hardening and 400 extra armor and shields. Arc emitters and cloud lightning. This is my attempt to sort out some things and get rid of confusion. 0 changes seem to be taken/inspired by those mods). You would see very few survivors among corvettes. Description. 6 Tech chains. Design doesn't matter early on. ago. Use the torpedo computer, and fill up free slots with missiles. Pure shield/disruptor corvettes are deadly against the Contingency, for example. This article has been verified for the current console version (3. my main thought was atm its damage profile is the same as a disruptor but just as a large weapon version of it. View community ranking In the Top 1% of largest communities on Reddit [Mod request] Space-time Disruptor . Stellaris Real-time strategy Strategy video game Gaming. Mar 22, 2019 @ 10:10am Disruptor Battleships and Cruisers Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Make Unique Weapon Tech's worth using. A destroyer with lightning cloud and two s disruptors is a good, solid build. My normal late game battle groups are 3 different mono fleets nowadays. In this video I show how disrupters are highly effective against smaller ships even when used by larger. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type.