stellaris war exhaustion. This is ridiculous. stellaris war exhaustion

 
 This is ridiculousstellaris war exhaustion  War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a

Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. They never managed to enter my space. This stupid mechanic has made war intolerable for me This is the opposite of true. Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. Not really. Thread starter Rodmar18; Start date Jan 6, 2022; Jump to latest Follow Reply. Compatibility: This mod should be compatible with almost all mods since it just adds. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. You can't stop it, only slow it down by having war exhaustion reduction techs. You are in a race if you want to conquer someone in a single go. I lost less ships. . The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. So I declared war on an empire, invaded and taken 7 systems, but it’s saying that the system is still occupied. This page was last edited on 18 April 2021, at 10:32. The Xenophobic Awakened Empire declared war on me and my federation while being at war with the Peace Treaty Awakened Empire and their allies. ago. 1. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a passive accumulation over time called Attrition. Not a 1-1 use of it, but a reflection of too many wars fought at once. Go for tech that lowers war exhaustion. It. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. Content is available under Attribution-ShareAlike 3. When it reaches 100% you can be forced into a 'status quo' after 24 months. - War in Heaven, war exhaustion ticks up much more slowly - Devastation also damages defensive army. Bug. Ok that's fair, thanks!Stellaris. 65 - 3. T. The rate of increase is modified by a variety of factors including techs and ethics. 2. War Exhaustion doesn't mean you have to surrender. The four sources are: ships lost, armies lost (defensive armies don't count for this), attrition and destruction. Their wars will also never end so we're all seemingly stuck forever. ago. If you want war attrition to be more manageable, Id suggest buidling a ton of anchorages. If you're going to run around claiming that constant winning in a war should result in "supply chain degradation" because "exhaustion", then the exact same thing should apply to regular commerce and trade, and you should get "Trade Exhaustion" from being too successful. Gestalts that take the crisis ascension perk take no war exhaustion from attrition, ship, or (I think) army losses. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. However I saw no way to change my war goals. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. sure, except it's only per war, thus is totally arbitrary, and abstracted to only be a faux hard limit on warfare a fun example of war beng ass, is that if 1 empire is in 2 distinct. War exhaustion has to be the least understood mechanic in Stellaris. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. Yes, war exhaustion is terrible. #1. I'm pretty sure thats a bug and not intended. That said maybe Grand Admiral modifies it but I dont think so. I mostly like the new Subjugation system in Stellaris. During total war, everything occupied are instantly annexed and surrenderer will be totally. This is also a good mechanic for stopping wars that are not going anywhere. Ending a War. If you declare war and do nothing or can't do anything, the machine falls apart and you have to drop the conflict due to compounding exhaustion penalties. War for War. we occupied all of you worlds. Doens't stop people from complaining about being forced status quo though, even with the 2 year warning. Heres the thing about war exhaustion though - it doesnt just represent the populations support of the war but also the logistical strain that comes from waging a war for an extended period of time. The. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. To be exact, they are forced to ACCEPT a status quo. Biggest impact is always fleetcombat. When war exhaustion is at 100% it means that the war has dragged on for too long and keeping it going any longer could lead to social unrest that you may not want. It's basically you declaring war to end a threat to the galaxy as a whole. Warfare is efficient. #1 Cryten May 6, 2019 @ 5:31pm War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. If you hover over the victory/status quo buttons it should give you a popup. When you reach 100 you automatically sue for peace. The reason I ask is that unlike the other ones, you can stay and keep shooting the same world causing much War Exhaustion without having to take the time to travel between sectors. In a defensive war, you can either let them build up their fleets and keep bashing their fleets against your star bases or you can go on the offensive. :) Remember we're always looking for more suggestions and constructive criticism:. A system is fully occupied when the starbase and all colonies, if any, are successfully invaded. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. If you have 100 fleet cap you get less exhaustion per loss than if you have 40 fleet cap. I'm hoping its a lot, but knowing Stellaris; wiping out 50% of their population might just amount to like 5 war exhaustion. Mechanically War Exhaustion is designed to punish the attacker. #1. #3. 7. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. I click the "Impose Ideology" anyways because I am 10 seconds before losing the war because of. For example, if you are going through an empire and bombing their planets into oblivion. The problem is not combat, that does the job, problem is the war. May 19, 2020; Add bookmarkThere is a difference between war exhaustion and occupation score. 0. War score is how badly you beat them, war exhaustion is their will to keep fighting. 0 unless otherwise noted. Elitewrecker PT Sep 17, 2021 @ 7:04am. Mar 3, 2018. I share some desire for more empire sprawl mitigation for determined exterminators. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Playing 2. ago. I'm pretty sure thats a bug and not intended. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. Don't fleet stack. War Exhaustion. It's also influenced by ethics. They generate more war exhaustion for the user than any other fleet of equivalent size because losing 1 ship generates X amount of exhaustion, regardless of its size or cost. Description. I am trying to LOWER the war exhaustion of a battle. There is a famous bug where occupied territory in a war before the crisis war started stays occupied instead of getting taken over, leading for the war to not being able to ever end. Mechanically War Exhaustion is designed to punish the attacker. I win every space battle. This command would make the empire with ID 9 declare war on the empire with ID 0 with the war goal 'humiliation'. Ending a War. Even if you’re a pagan, at a certain point your nobles just abandon the fight. This is accomplished in a variety of ways but is often affected by War Fatigue. I saw some posts and threads complaining about the War Exhaustion, specially one main point: that War Exhaustion just fells like a ticking clock to end a. Politically a war in which 'nothing happens' may be seen by opposition factions as a political move for your faction to cling to power, gain emergency powers and so on. If you play older Stellaris 3. As the title says, I'm stuck in a war that has been over for a long time. There are no other mechanisms tied to it. Just like what we had prior to 2. Sorry fellas, it'll be back soon! Just had to take a break from Stellaris for a bit to review my perspective. Just because. Reply. Skull_Jack 1 yr. 16% Exhaustion with losing 101 armies VS. Once the 24 month timer has ended, it is now possible to force a status quo peace. Wow, that all sounds far too complicated. O. Thread starter Kraik13; Start date Sep 24, 2021; Jump to latest Follow Reply. < >Stellaris: Bug Reports. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. And if both parties reach 100% War Exhaustion, then a status quo peace will be forced once a certain time (I think it. Typically you don't "manage it". If you're at 100% war exhaustion then you did not 'effortlessly' defeat them. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor penalties. I'd much rather prefer it to apply penalties to happiness if a war reaches 100% exhaustion instead of auto-ending. Now there are FIVE EMPIRES at war with him, but nothing can progress because there's nothing left to do!Stellaris. Typically you don't "manage it". All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. Yeah, this happens far too often. I won every single battle (land or space). I find the war exhaustion system to be flawed. It doesn't turn colonies into tomb worlds when they loose all their pops, so that may be affecting war exhaustion as well. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. Currently playing Stellaris. superiority of claim should. N. Attrition should be a function of measurable inputs, not a timer. The war exhaustion system isn’t a bad idea, but it shouldn’t be the thing that determines who wins or loses a war, it should determine if the other side is willing to negotiate or not. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. Nothing else changes about the war. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. War Exhaustion does not lead to an auto surrender, it leads to a forced status quo peace. For Stellaris 3. It’s also possible to end a war by declaring a Status Quo. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. 3 update that much. Once their war exhaustion reaches 100%, you can force a status quo peace. The picture I see you just need to wait for a bit more exhaustion, win a space battle or capture a few more systems. It's fair to say that the former Capital Planet of the Patarmese Star Technocracy is mostly smouldering craters and rubble. Sent the enemy into %100 war exhaustion after three consecutive defensive battles (The AI seems to have gotten worse, they attack my heavily fortified space ports with fleets that're weaker then the ones I have orbiting those fortified space ports). A Status Quo Peace is you get to keep whatever claimed systems you hold. I'm rolling over an enemy, taking systems, took a planet but our War Score is exactly the same. Reply. The two are rarely entirely connected. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. Stellaris is a very challenging game so do not be afraid to fail terribly a couple times. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. It works. Especially since you can just refuse peace, you don't care what war exhaustion they are at. War Exhaustion isn't a measure of who is winning. I thought they fixed it like a month ago? But I still see people mention the same old problems that persisted before. That makes the extra 33% fire rate of "No Retreat. they are forced into status quo after 2 years at 100%. War exhaustion should be a generic metric that isn't tied to a specific war. I think it makes more sense in CK2 because there’s really no such thing as Total War, and you’ve also got the vassal mechanics. Attrition is a timer, the rest of the exhaustion is consequence of the war events. Buffs that decrease war exhaustion pretty much mean that your society is now more tolerant and patient with war. This thread is archived. But it does mean that population are much more tolerant towards war-related issues. You can declare victory once a Wargoal has been met. Containment is a total war casus belli (claims and such isn't necessary in a total war and you get stuff you take instantly rather then after the war). Zacharius Sneed Jun 8, 2019 @ 12:33pm. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. There is literally no way for it to fail at that point, until the player grinds through all of the. It's just hard for me to wrap my brain around it being called War Exhaustion when the things that usually would cause War Exhaustion seem to have little to no effect on War Exhaustion. For example, if you are going through an empire and bombing their planets into oblivion. The warexhaustion command in Stellaris is mainly used to manipulate the war exhaustion levels of an empire during an active conflict. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. From a literal perspective, war don't make sense because Stellaris doesn't really explain it. Stellaris - Unable to end war with Fanatic Purifiers. 4. This creates objectives for the war, and your opponent creates objectives on you. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. If you wanted a vassal that should have been the war goal. I declared war and invaded my neighbor. 65 - 3. You went to war for two years and didn't manage to win, you weren't effortlessly stomping anyone. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. 3 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis, Aquatics Do you have mods. In a humiliation war (unlike claiming territory war types) you have a set -50 modifier to be forced to surrender (same as the AI). War exhaustion . Yes, previously 100% exhaustion would stop influence production, but as soon as both sides reached 100% it was automatic status quo. It could also help stopping players from. Also, exhaustion doesn't matter that much. End of war "Qality troops" basically non-existent. You can never 'force' a surrender. The war exhaustion is also influenced by attacker/defender, defenders gain it a lot slower. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The AI can last how long YOU want it to last at 100% exhaustion, seeing as 100% exhaustion just gives you the OPTION to force a status quo after 2 years. They failed every attack. I have been in a couple wars at the same time and when Im attacked by one empire it only bumps up my war exhaustion for that war while the other one remains unchanged. War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. Egalitarian + Fanatic Pacifist, I accepted a war propasal from a Federation member. Mar 3, 2018. Doctor-Autistic. I mean, the percentage still goes up, but even though I’ve eliminated all of their units and have only lost one corvette they haven’t gained any more exhaustion from their casualties. . When it reaches 100% you can be forced into a 'status quo' after 24 months. Pillage. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. In this example, Aztec's country tag (AZT) is specified, so 5 war exhaustion would be added to Aztec. Seems rather arbitrary and the graphics are suggestive of the EUIV war score, oh well thanks for info. The idea was: bombard them a lot before invading, even if there is no defensive force, even to the point of utter destruction. On the whole, though, everyone chilled the hell out about it. im pretty sure 100% war attrition only forces status quos. Stellaris Real-time strategy Strategy video game Gaming 103 comments Best Fred810k • Democratic Crusaders • 1 yr. Stellaris war exhaustion mechanic means you can just ignore them and send whatever fleet you have straight at their homeworld. ago. Think of War Exhaustion as of getting tired of arguing with anti-vaxxers: at a certain point, you go "fuck it" and are ok with walking away from the argument, but it doesn't mean you're anti-vaxx when you do. Even a hive mind or robot empire is going to find that logistics are going to eventually cripple the war effort. War Exhaustion is not only incredibly stupid. War exhaustion isn't too binding and AI empires get raided by pirates now as well. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Britain got war. Last edited by Δ*Alpha. If one side hits 100% war exhaustion, the other side can force them into a status quo two years later. War exhaustion is just the period of time before one side can force the other side into a truce. • 5 yr. Features: 65% reduction to war exhaustion gain. Thats surprising given the design goal was specifically made to account for this. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. I rechecked the numbers making up those percentages and sure enough they make absolutely zero sense. This stupid mechanic has made war intolerable for me This is the opposite of true. Personally, i think war exhaustion should immediately start an 'exhaustion' situation on hitting 100, the situation should increase with an expected time to max of 2 years for the attacker, longer for the defender. You kill 50 of the corvettes, but they kill 3 of your battleships and force the rest to flee via emergency ftl. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. Yes, previously 100% exhaustion would stop influence production, but as soon as both sides reached 100% it was automatic status quo. What war exhaustion represents isn't really applicable to a hive mind/gestalt consciousness. To be fair, bubbles is indeed precious, and I deserve death for letting them die. So just recruit a shitload of armies. 30: 220: Immune Machine pops: These autonomous sentinel drones will incessantly patrol their assigned sectors. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. Merely starting the chain grants the AI extremely powerful total war casus belli which they can use to their heart's content, and then, with threat level II, they gain the -75% war exhaustion gain modifier. Posted by u/Helmling - 19 votes and 6 commentsPersonally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. Derp, I see you're working overtime for Stellaris PR. Yet, Stellaris decided that they get almost no war exhaustion and I can't conquer the few systems I'm trying to. you can probably do a status quo peace and get parts of your objectives. Way too many negative reviews/forum complaints/reddit posts have been about how screwy the current War Exhaustion. Yeah, I've noticed there are places where war exhaustion seems off no matter what I do. War exhaustipn is just a timer, it doesn't mean that you are winning or losing. Peace can only be declared if one side meets it's war goals or they accept a status quo peace offer. . Given how lacklustre they are as an empire choice, I don't think it would be a bad thing from a gameplay standpoint to give them some sort of buff to war exhaustion (gain it slower, or have some threshold that must be broken before they gain it at all. But because the system in place made it happen. The pain was real. I successfully defended my territory. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out to achieve. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You just need enough to enforce the demand on the war screen that you need to check. But other than that I didn't really get what I need to do, especially how the war exhaustion is calculated seems very weird to me. 65 - 3. Please let me know if it stops working. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. They were at 100% war Exhaustion I was at like 30% So lets end this war. Its a fantastic concept but the numbers are obviously off. So I haven't played for awhile but War Score in it's current form is terrible. That is, losing 1 mega warforms has the same impact as losing 16 xenomorphic armies. ) , that's ok. If I was to surrender I would be totally integrated beacuse of their. 5. this is beyond stupid. The problem is that you usually do not. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. This mod removes the ability to force white peace from the game. It is merely a measure on how fed-up with fighting your society is, based. But add in stability collapse of (exhaustion / 3)^3; so at 300% or more war exhaustion you have 0 stability (complete breakdown). The other side lost more ships, lost lots of armies occupied no territory but I had higher War Exhaustion. Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. War exhaustion is increased by destroying ships, invading planets and capturing star systems. AI almost always get the two technologies quickly, so that gives them a 20% slower war exhaustion rate if you don't also have the techs. It is not trying to simulate the effects of war on a society, it is a solution to the problem of players being able to absolutely roll over AI empires after one decisive battle. The crisis war is a total war. On the other side, if an attack loses a ground battle that also counts a lot so make sure to always send enough armies. But I also noticed that sometimes destroying a fleet doesn't seem to register at all. The "war exhaustion timer" is for status quo, not for complete victory. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a. #3. )Planets in stellaris I think fulfil all the conditions to surrender. There are no other mechanisms tied to it. How much war exhaustion I get will decide if I win the coming war or not. The war window has a breakdown of where all your war exhaustion is coming from. When you hit 100%, they can immediately. war attrition gain from battles is based on your total naval capacity. Drone Grid: 1. Peace out via status quo and prepare for the next attack in 10 years. For some reason the game decided to only. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. If you wanted a vassal that should have been the war goal. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. shadowtheimpure • Fanatic Xenophobe •. So, an empire can keep a system because it got absolutely destroyed in a war by two empires, rather than one. 30: 1. And i think "yea nice i take my opportunity!" I attacked them. War exhaustion passive gain is limited, removed for the last percents and before that somewhat reduced. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the number of. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. War exhaustion was at 100% before the first space combat even happened. Their independence was being guaranteed by a large empire of slightly stronger overall power, but which was cut off by a mutual rival so could not reach me or my target empire with any fleets (still earlyish game, so no jump drives or. Both sides have 56% War Exhaustion. Otherwise war is. Find out the factors that affect war exhaustion, the. Aside from that I have found in the early game you often suffer lots of exhaustion, so my strategy is declare war with the humiliate war goal, try and crush their fleets (I appreciate easier said them done) then declare war as soon as possible after you win. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. I guess my determined exterminators are very weak willed because I fought a war for barely a year and its forced to end because of "war exhaustion". Occupation is similarly based off all participants. Just like what we had prior to 2. Not sure about bombarding alone, but invading certainly does. this point though, I realized something my war exhaustion score was like 5% above them, despite me being in absolute control of the situation. I've rarely seen situations where reaching 100% war. War exhaustion [edit source] War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. This includes defeats in space and land battles, territory and planets being occupied, and the outright destruction of entire worlds. Best. War Conclusion. War exhaustion does not matter there as peace can only reached by one side being annihilated anyway. Once they have 50% of your researched techs they become a vassal. Nothing I…THIS IS AN OUTDATED GUIDE!! 2023 Version Here: is a massive game and understanding how to play it can be one huge chall. War Exhaustion as a mechanic really needs to be fixed. It's only a mechanic to prevent an interminable stalemate where neither side can get an advantage and therefore the war drags on indefinitely since neither side can force a peace or status quo. Gestalt Consciousness gives you a cool -20% to War Exhaustion. The War Exhaustion should be more flexible; in EU4, you can spend some bird mana in order to reduce the impacts of WE. Once a status quo truce is reached, only fully occupied systems cede ownership. Anyway, the issue is that the losing side gets any territory at the end of the war. Once I realized I claimed some of their systems and took them. I fought a war earlier today. I think the point of war exhaustion is to make the wars shorter. Imperial- 80% of your population must join "stop-the-war-movement" for you to white peace. the war exhaustion system does not make much logical sense in general but I can understand why it was introduced for the gameplay reason. Yes, occupation is separate from war exhaustion and will not count towards it. Report. Consequences would be massive strain on the economy for maintenance, upkeep, there would be boredom and defection running rampant amongst troops with nothing to do. War exhaustion should be an empire modifier rather than a war score knockoff. Just because. In a defensive war, you can either let them build up their fleets and keep bashing their fleets against your star bases or you can go on the offensive. 2. First of all. but both increasing and decreasing nothing works. I just don't get it. 2. War Exhaustion is a system that allows you to force a status quo peace if you reach 100% of your war score with an enemy. 0. You just need enough to enforce the demand on the war screen that you need to check. No acceptance is the same (function wise) in both games. War Exhaustion is a very controversial mechanic in Stellaris. Last edited by Elitewrecker PT ; May 14, 2018 @ 5:23pm. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. Occupation is similarly based off all participants. (All my speeches are from Google Translate, I hope you can understand. With the game still paused, type "play" followed by a space and your ally's ID number. 4. It should be a scaling modifier like in EU4. In this example, Aztec's country tag (AZT) is specified, so 5 war exhaustion would be added to Aztec. The war exhaustion pacing was indeed a problem, although with 2. l_x_fx. If you wait out the war exhaustion, or settle for status quo, you'll get the claims you occupy, and you won't lose any territory unless they're occupying it. Politically a war in which 'nothing happens' may be seen by opposition factions as a political move for your faction to cling to power, gain emergency powers and so on. Starting a war is frustrating because you often aren't allowed for various reasons, which is understandable but even when it's just a policy change away, you still can't do it until you change the policy. When you can occupy an ENTIRE damn empire, but not the planets, and somehow not push the score high enough to force subjigation, then because his fleet comes back and you lose a couple ships in the engagements, even though. Install Accurate War Exhaustion Mod via Steam. The real score is for achieving your war goals. On the other side, if an attack loses a ground battle that also counts a lot so make sure to always send enough armies. Gsworld. This is a bad combination. Extension-Sock2541 • 24 days ago. In-war war exhaustion has been scaled down by a factor of 5. None of the mods play with war exhaustion - the units I used in those battles were all vanilla stellaris (grand herald (which is op) and the battleship you get from the matriarch (who the herald practically 1v1’d with a bit of corvette support in 2240)Stellaris. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. We're making changes to the War Exhaustion following your feedback. You aren't forced to end the war until your own War Exhaustion hits 100%. Sometimes a big picture view is helpful so I'll add that here: War Exhaustion is the timer - how soon until the. Not exactly a cheat but if you had an overwhelming economy, you get lower war exhaustion. So war exhaustion increases. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you.