Starsector fps drop. The first being the outermost, pixel wide green border that appears on some menus. Starsector fps drop

 
 The first being the outermost, pixel wide green border that appears on some menusStarsector fps drop  As title suggests

Even the ship outfitting is very streamlined, an actual autistic game would've given you the ship as a grid and have you manually place every thruster, weapon mount, reactor core, shield generator, and armor plate, and. Wanted to play some starsector. Hello fellow space traders. 5gb :9 fps, 7gb : 9 fps. json This directory should hopefully be similar to your own installation. This sounds like V-Sync/FPS problem, you can try to set the FPS limit in game, if that does not work, you can try to enforce it in nvidia/AMD control panel for the game. Usually after the final set of patch notes come out, the update drops shortly after. I have to rstart the game then. Hi! Im having issues (vanilla) with my FPS being stuck at max 20fps, both in menu and ingame. #7 (ノ° °)ノ. json file and disable V-sinc, it will help, but will not be on the level of Nvidia or Intel cards. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. ago. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Then the very next battle will drop down to 8-10 . I read somewhere that launching task manager while the game is running, going to details>grimdawn. Since I downloaded the new update, all the battles I'm in are locked at 30-31 FPS and I know its not my rig. I get questions all the time across multip. 1 Solution Carlos_L_Intel. Do the fleets have cores piloting them? You. For a while I have observed that FPS seems to tank after sizeable battles, and just a moment ago I was flying around at pretty stable in-system 60 FPS but immediately after a large(ish) battle my in-system FPS drops to sub-20 and hyperspace FPS is even worse at 12 - 18 FPS (was 40ish before slowdown). Really not sure why you'd be seeing such a drop in performance - maybe some graphics settings changes to get a different game to run better? Bit of a long shot. Meaning you can't control the rest of your fleet as well as your one ship. Under data/config there is a settings. Now, I understand I may have pushed it too hard and the game's default battle size is locked to 500 for a reason. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. r/starsector • 28 days ago. I heard that increasing the RAM allocation on the vmparams file helps with mods, changed that and didn't saw much of a improvement but I don't run any heavy mods anyway. Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. I've been using it with Starsector btw. If you have the Console command mod you can use the command AddOrdinance [amount you want]. json, I get: "Device name: AMD Radeon R9 M295X OpenGL Engine" and "Free VRAM: 0MB". Flick on and off your transponder while backing away from the target drop. jreinjava. Salvage rigs are still good for exploration though. I obviously downloaded it and started a new save file. Sports. The product of multiple mentions. "maxShipsInFleet":30, Increase the number. My System is so Overpowered ATM so i must have 200FPS but in Endgame 13-15 and 4 Ships what i have so the fps drops down to 20-30 :( My System: Ryzen 9 3950x DDR 4 3200 16CL 32GB Ram Zotac 3090 Geforce x570 Gaming X Gigabyte This game is soooooooooooo nice. If you see tearing or ghosting. The monitor is most useful when drawing fire away from enemy capital ships, however, if the enemy has capitals, these battles will be going on for a while and the monitor will quickly begin to have problems due to extended deployment. 2 - Combat FPS Booster (fractalsoftworks. If with mods that is when it will slow down (in my case fps tanked from 60 to 15-20) after a few hours of play session, depending on your system and number of mods. « Last Edit: February 23, 2020, 02:28:21 AM by Nerzhull_AI » LoggedThe biggest issue is when opening the sector map (not having left the spawn point) the fps drops to 13 and idle is at 0% Running the game with no other open programs gives ~1 fps increase Along the lines of other troubleshooting threads I have already manually for both starsectorjreinjava. comments sorted by Best Top New Controversial Q&A Add a CommentStep 2: Look for a low hazard planet to colonize in an high danger system. It drops to a. In my last run prices never seemed to change. There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. Gameplay Starsector is an open world single-player space combat role playing and exploration game, [3] with a procedurally generated map. But FPS was still unchanged. Is there anyways to unlock the damn fps from 30 to 60-infinity?Download, then drag and drop into mod folder (package contents). Voice line sfx from Star Wars Empire at War are property of Petroglyph. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. I have a relatively robust system, ryzen 5 CPU, 3060ti GPU, 64gb ram, but starsector still seems to run poorly at 35 to 60 fps in most situations and down to 10 or 15 fps in battle with heavy drone swarm or missile spawn [thanks kadur and blade breakers. Disable V-Sync. However when I'm monitoring my gpu and cpu usage it's showing quite different. If you have Nexerelin, you can make a system with like 4 shitty colonies, give them each an alpha core battlestation, and then go "harvest" every once in a while for alpha cores. [0. But for the most part. « Reply #5 on: April 05, 2021, 11:12:04 AM ». New planet types work very well with Boggled’s Terraforming and Station Construction but idk if it works well with DIY planets. 1 Solution Carlos_L_Intel. or set a max fps limit within the game or video control panel if possible. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes · comments. Do you have a AMD graphics card? because if you do you should go to the settings. Re: Game runs fine for a few minutes but then FPS drops to 1-2 FPS « Reply #1 on: May 01, 2021, 10:19:38 AM » A friend and I also have the same problem, after minutes or hours of playing, the game becomes extremely slow. This mod gets rid of the shield glow but keeps the weapon glow on affected fighters, so you can avoid losing 30 fps whenever a Heron. 1 / 2. . Someone’s already answered your question so I’ll add a warning - large battles can end up a bit like EVE on lines time dilation, as your computer chugs everything goes into. Are there any fps mods I just got into modded and my fps drop to 20-30 comments sorted by Best Top New Controversial Q&A Add a Comment. The only way to return to a functional game is saving (takes upwards of five minutes), quitting the game, restarting, loading back in. ago. Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. Like others said as well, have a couple colossi and bring lots of supplies. 13. Repeat until you have enough cores. 7ghz. this also means you can add the. The base values are 5, 10 and 20% (. I have done very little over the weekend because it's the weekend, so all you get. So that when entering a menu the FPS drops, sometimes below 20, and then at some point, usually because you've been in a menu too long, the FPS drop switches to the game itself and the menus are at normal FPS, though the degradation eventually spreads. Unlike 4x games like Stellaris where the slowdown is permanent in late game, in Starsector you just have to restart the game to make it run normal again whenever the slow down happens. -In battles, the game mouse controls feel as if I had about 20 FPS and vsync on, even when the FPS counter shows 40-55 and vsync is forced off in the Nvidia control panel. v-sync may play a role. Main monitor has g-sync, but secondary does not, still, you can see frames lost when playing back a video or similar, while playing a scaled-up game on the primary monitor. The only thing Starsector would benefit from. Then the very next battle will drop down to 8-10 . The forum thread can be found here. 5. Admiral Posts: 500 Curious no? Game slowing to a crawl after large fights « on: January 07, 2022, 11:52:08 AM » When I first load up the game its rock solid at 60. These are meant for broader use within the. I have allocated additional RAM (4GB), but it still has this performance. Bringing them back from mothballing only costs a tiny amount of supply. sh file. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. 2. This new mod seems to have beaten the veteran Bethesda DLSS modder to the punch, somehow. Vsync in Settings. json of a given mod to make it compatible with the current version. Re: Starsector 0. Starsector is highly customizable even without mods so you can tweak it to your liking. There’s a modded faction called HMI (Hazard Mining Incorporated). I took an exploration job and managed to find nearly a million credits in valuables. /shrug :) Mode_ • 8 yr. (I have an I3 with the stable 30 fps on big battles sometimes it drops to ~15 when a lot of ships appear instantly on the minimap or are just visible, but it regains back quickly to 30) However, that warning comes up for both my older save (slow) and newer saves (normal speed). In the main menu, alt-tabbing is impossible, I can only look at my desktop or a different window if I hit ctrl+alt+del, and then open the task manager. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). r/starsector. This is simply just the Combat skill tree which is pretty strong at most parts of the game and generally worth taking. * Added both Starsector. . Join. Could be a couple of causes but check that first up. 6: Engage them alongside your star fortress, deploy as many paragons as you can. Go to starsector r/starsector. This caused the clocks to be hit sometimes and then at other times drop to as low at 100MHz. Thankfully, in Windows 10 you can easily achieve this mode through the Power Options window. -An IT professional and amateur mechanic41 votes, 15 comments. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. Got my first two colonies on Class IV planets with 125% hazard level. Version 0. Mods that add new markets are especially bad, and i think adjusted. So I'm getting FPS drops on the overworld and in battles. Now fully released!It's insane how low my fps is going, using basically the same mods in the past version i could get easy 30-60 fps even in large battles with my crappy nootebok But now in this version it's seems that i can't even get up to 202. What. sh. CryptoNoted that scripts can modify things that appear in a loot screen post-automatic generation via ShowLootListener, excepting stuff like techmining which can't be done without changing the industry itself. Usually I spend my "preload" period wandering on the empty. Starsectorstarsector. Omega cores, on the other hand, seem to be AI cores designed by the Alpha Cores themselves. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. Load save, navigate from spot to inner. As things are, most ship packs and factions should at the very least be functionnal. This is true for both unmodded and modded. Starsector thread Anonymous 03/11/20 (Wed) 18:32:24 1e1e50 No. While fighting a late game battle I noticed my FPS dropping way down into the 30's so I went into the settings to optimize things a. Starsector is far more CPU heavy than GPU in my opinion. Just understand that if your pushing. The large ripple uses a lot of video memory. Starsector demands that you are good enough at the game's combat layer to consistently win against overwhelming odds, because the early game is always difficult. Members Online. 0. Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount. Use a ram management tool like Memory Cleaner. 3. 2. Access it by right-clicking on the battery icon on your taskbar and choosing "Power Options". I just finished my first playthrough in full vanilla and decided to add some mods. Starsector > Mods > [0. Mods that add new markets are especially bad, and i think adjusted. Reason being that if you got older graphic card, they can't handle starsector's shader for some reason. Remember, supplies are the lifeblood of any fleet. csv at. Here, 9 effective methods to fix low FPS are displayed with detailed instructions. Best. A better indication of an imminent update is Alex’s twitter. Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. I killed a single remnant fragment roaming hyperspace and got an alpha core. Through Windows settings change power settings to maximum performance. Magiclib. 04, with an Nvidia GeForce GT 520. "fps":60 --------> "fps":30. After each step, check to see if the problem is gone: 1. but there's definitely a hit to FPS while traveling around, too, with default settings. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn't piloting a ship – Works in Starsector 0. 95 version of Starsector. 9. In fact, it always pays for itself. r/OculusQuest2. Another easy solution would be the good old cheat engine. Starsector uses very antiquated ways of rendering graphics. If you ask on the discord they can give you files for that. The slowdown starts a few hours into a playthrough. DarknightK • 2 yr. alternatively you can just copy some player fleet and skill set, many are very good and guarantee win again 90% in game enemy's. (I have an I3 with the stable 30 fps on big battles sometimes it drops to ~15 when a lot of ships appear instantly on the minimap or are just visible, but it regains back quickly to 30) Reply reply. Starsector not using gpu (desktop) Fractal Softworks Forum. My CPU core clock is lowered because I like to keep. Three fade transitions in the apitrace where FPS plummets approximate frames are as follows;If you just want them to never get sold or used by a faction: You open every faction file in mod/data/world/factions and remove/comment out the offending ships and weapons. steady 60 fps the only Time I had issues was on my 8gb lap top 2gb ram card. Am I nuts or do [REDACTED] fleets drop hardly any AI cores? I've been on the search for Alpha cores recently and have been hunting Ordo after Ordo. So those are definitely worth getting. Like Bob Ross said: "It's your world, you can put anything you like in it" or something like that. Well, the solution to my car leaking is to just keep adding oil. Except the skill that unlocks 3 s-mods is permanent. Here's the quick and dirty way of using VisualVM's sampler feature to track down a cause of slowdown in Starsector, particularly for mod authors. . 5. json under Starsectorstarsector-coredataconfig. 70GHz, 8GB of DDR4 RAM @ 2133MHz, and an Intel HD Graphics 620, I do experience minor frame drops in the mid and late game as well as frame drops during combat, this is with 4GB of RAM. So I just reinstalled the game for the new patch (love it to death, fwiw) and I'm having some awful slowdowns in combat. addRingBand (star, "misc", "rings_ice0", 256f, 2, Color. No dice. You could restrict your mods a bit. I also managed to screenshot a pic of my task manager during the many ship part of the battle. Might give a wonky result that instead of returning "true" on whether the core drops, it returns "false". If I save the game, restart and load back in, its right back up to 60 FPS and 57-65% Idle, until a little while and a large fight again. Also you can edit the total deployment points in Starsectorstarsector-coredataconfigsettings. Meaning friendly AI will likely just suicide itself into the enemy or the enemy will run down your. Yes, title is correct. Set VSYNC to Adaptive. Advertisement Coins. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. Work your way to phase coil tuning (you get that by lvl 4). Limit FPS to the average FPS you get using RTSS. Developer indicates game mostly uses display lists with some VBOs (so !7078 (merged) may help) and that transitions are “just rendering the same things with different transparency, and a black quad over the entire screen”. Logged. 2D RPG/Trade/Fleet Combat Game. 95 version of Starsector. The next best capitol only has an upkeep factor of 0. - fullscreen. Large fleet battles, or station fights, just slow to a crawl (10-15 fps, essentially). so 3200 is double 1600 so it's 1:1 example: 3600MHz RAM should have an infinity fabric of 1800, etc). Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Alpha AIs also administer them. - Make a new profile for a new save, or keep a barebones profile for mod development. Starsector->Mods->GraphicsLib->GRAPHICS_OPTIONS. Also tried rebooting and running the game in a lower resolution than 1080p, and turning off vsync. You can also press the caps lock key to toggle fast mode at your leisure. The benefits of a Dram are well known. If not, then find those mods and defiantly stop running your game at 3x speed. The images featured at the top are a selection of Alpha Core portraits. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. in the craptop preset folder, copy the GRAPHICS_OPTIONS config file and paste it in the main GraphicsLib directory, you should see another GRAPHICS_OPTIONS file already there. In the past I've heard that Vayra's Sector and/or Starship Legends might have some sort of problem like that but I've never tested that myself. json file to improve your game experience. Using the Nvidia Control Panel I turned on Low latency mode to ultra and noticed a giant fps boost. 4. Beware though it increases ordinance points for all ships. We're going to increase the drop rate next patch, we noticed we nerfed the drop rate a tad bit too hard. Things I've discovered so far: 1. json" and change. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Problem solved, 1-2 dmods are actually more of a boon now. Suggestions to improve fps/performance on Ryzen 5 system with 3060ti. Those may change by whatever power setting you've set on your laptop . . Gammas are not very useful. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. Embrace the butt pirate gameplay. This is a problem were FPS drops usually first in the menus and then switches to the game. Business, Economics, and Finance. Reds are Gamma cores, Yellows are Beta and Blues are Alpha. You can change those values mid-playthrough and it will. Graphics Lib is just a given. 25. A mod is better though, since you do not have to alt tab to. I have a potato laptop and a few days ago it was still running starsector at a humble 20-30 fps with about 39 mods and loads around 5-10 mins. Unknown skies, adds a lot of cool new planet types and i think some backgrounds for each system. 75 to whatever you want, like 1. 2) I had to disable the menu "static" animation on load. Essentially, the Mjolnir forces smaller ships to drop their shields or risk overload, after which the EMP damage quickly disables the target's weapons. Happenned to me a few times now. Modded being a bit more of a drop. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. Through the intel control panel set the driver to max performance and minimum quality. The biggest issue is when opening the sector map (not having left the spawn point) the fps drops to 13 and idle is at 0% Running the game with no other open programs gives ~1 fps increase Along the lines of other troubleshooting threads I have already manually for both starsector\jre\bin\java. If you're so dead set on having combat skills instead, get the game modification that lets your avatar have more than 50 skill points. You can edit the games config files to increase battle sizes and increase or decrease the deployment weighting of officers & battle objectives. But after killing some of the ships it started to reach the 40-50 fps range again. For example, if FPS ranges between 52-72FPS, then limit FPS to 60 in RTSS. ago. Controls are fully customizable. Upgrading the Starsector local copy of java in the \jre\ director to version 8 will also speed things up, and you're need to do the above again to make sure it's running off the right GPU. The FPS had dropped to 15 on the overworked map, even lower during combat. This mod is for you! Hold the middle mouse button and the game becomes 2x faster. It requires manual setup to get autosaves working. Which factions are alive doesnt influence this mechanic. g. csv find Collums AO AP and row 87. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. exe" (Starsector's update to Java 8 was originally reverted and the use of non-standard versions blocked because it caused some strange bugs that couldn't be feasibly tracked down in the available time, but one. Particularly the luddic Path, whome have seemingly got sleepers in my Alpha colony!Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Starsector uses very antiquated ways of rendering graphics. This didn't choke the game outright during full-sized battles but I have noticed FPS issues - the game's engine visibly, though not significantly, "slows down" during battles, explicitly so when I launch a lot of missiles. This is true for both unmodded and modded. Droll12 • 3 yr. ago. 0 coins. Fps drop when entering battle screen. The B button toggles the slow-down effect of phase systems. csv and in the rarity column. exe through the NVIDIA control. Get the skills that reduce the impact of dmods, make them reduce ship maintenance, and make salvaged ships have fewer dmods. This helps a lot but makes all edges jagged (totally worth it). ago. 5GHz 8GB RAMHi guys, just got this cool game. Reduce fighter bound polygons for better fps performance; Version 0. 96a (Released) Patch Notes. I've grown fond of this combat ring/star type of abomination. Meet the System Requirements of Your Games. Restarting is the only option I am afraid. FPS drop. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5. 1. One more battle/five more markets, and I have to restart. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. When playing on 1600 x 900, i run the game at a nice 60 fps…I have high frame rates, especially on low graphical settings, but then suddenly there is a drop in frames and produces screen tearing and stuttering. The thing is that Starsector isn't even that autistic. intrinsic_parity. Games crashing and fps drops I have a decent setup with a 3070, 17 11700k, 32 gbs ram, and z590 motherboard, but even on low intensity games I get fps drops and weird audio bugs. goto starsector core > data > config and look up "maxShipsInFleet". 5. Suggest 8gb to 16gb if you can. json (don't use. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. This is especially annoying in Warzone since it can last a long time and I can't really do shit. This is especially annoying in Warzone since it can last a long time and I can't really do shit. In a way, you're taking the Remnant officers as hostages. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. Requires a GPU that supports OpenGL 3. You can also edit the settings. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs. 2. the discord server also has a page for the basic enhancment mods. I have allocated additional RAM (4GB), but it still has this performance. This improves FPS and stuttering on this game. To accomplish this, use the game's simulator function in a mission, pilot a Wolf or Lasher, spawn some enemy frigates, and fight them over and over until you can win consistently. Three fade transitions in the apitrace where FPS plummets approximate frames are as follows;There are 2 settings: a base chance to drop & a multiplier based on ship class. Newtonius said: No, 1600 on the infinity fabric is fine, whether auto or manually set doesn't make a difference, as long as it's half the RAM frequency (because DDR stands for double-data rate. You should be OK. Choose your faction (or establish your own) and dominate the Sector! View mod page; View image gallery; Unknown Skies. "vsync":true --------> "vsync":false. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at the smallest battle size. The B button. i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. Starsectorstarsector-coredataconfigStep 3: Right click on settings. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. ini and change "enableShaders":true" into "enableShaders":false" . Found a ship that I could fix up that had some green hull mods, dodged the nearby scavengers that would try. r/starsector • Low FPS in Battles. Went from a required reboot between battles to playing for 8 hours without much issue. Possible Starsector FPS boost for Nvidia GPU's. Recommended for people with 8 GB of System RAM or more. Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount. An in. Help! My Starsector takes way too long to load and only runs at 1-10 fps. 16. I bought this game a few months ago and played around 200 or so hours and my it ran completely fine, a tad bit of lag when…As stated before, Vanilla does not leak memory, and most good mods do not either. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. Controls are fully customizable. It’s $15. I've also found cores in planets with large ruins and occasionally in abandoned installations and equipment caches. The first being the outermost, pixel wide green border that appears on some menus. My modded game of Starsector keeps popping up and saying memory leak detected. Weapon Groups: These are your weapons. The shift in FPS makes the game jittery, but again, it only happens when I move my cursor. It used to be called Starfarer. ago. The shaderLib mod locks my game at 30 fps. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. If it's on, turn it off (or vise versa). 2. It was then at commented and. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. 5. The greater good prevails in the Alliance, sometimes at the cost. Method 2: Turn Off Fullscreen Optimizations. On the campaign map, if the game is paused after pressing either ESC. Can summon a rain of missile infinitely with phase missiles, can phase like phase ships, yet have neutronium plating (think. As far as i'm aware i've installed everything correctly,. – Updated for Starsector 0. The correct way to attack a Monitor would be pulsing TPC/other weapons at low intensity. • 4 yr. 9a. I even savescummed to fight them again. 30 - 0. FPS drops massively when using multi-display mode, regardless of AA being on or off. Just have to find and beat it. Code says "uaf_elite_bp, no_bp_drop, restricted, no_drop_salvage, no_dealer" So you have to find the advanced/elite blueprint of UAF you can not get it from salvage or raiding. You take the role of a space captain seeking fortune and glory however you choose. 0: Updated to 0. armor weakens incoming damage and is more resistant to ballistic weapons than energy. I have no idea what's causing this, and even stranger is like maybe 1 battle (no matter size) will run at a smooth 60. - Disabling Vsync, setting the openGL stuff on the 970 GTX in the control panel. Choose the Apps option from the list. kurtwulfgang Ensign Posts: 9 FPS issues, low performance « on: October 21, 2020, 07:50:06 PM » I'm having low fps in game, around 15-25 fps in big battles. From the Power Options window, select the "High Performance" option to give your laptop a boost for running applications. Nevermind, it only worked for about a minute. - Updating the drivers. How to Increase Max Battle Size in Starsector. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). UAF strength is strikecraft, missiles and then ballistics. Back in the days of this game being made , something like 30 fps was a standard so creators locked every ingame speed to fps as kind of internal timer. I have a relatively robust system, ryzen 5 CPU, 3060ti GPU, 64gb ram, but starsector still seems to run poorly at 35 to 60 fps in most situations and down to 10 or 15 fps in battle with heavy drone swarm or missile spawn [thanks kadur and blade breakers. I suspect allocating 56GB of ram is your problem, Java is not properly equipped to handle more than 8, by allocating more (signifigantly more) than that, you are likely causing Java to have a meltdown. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages.