archeotech stellaris. WealthyAardvark Shared Burdens • 4 yr. archeotech stellaris

 
 WealthyAardvark Shared Burdens • 4 yrarcheotech stellaris  138 Badges

All trademarks are property of their respective owners in the US and other countries. Habitability on Pops is increased by 20%, Leaders gain 40 years additional lifespan and various perks on the Cyborg trait depending on their role. Once a player finishes any tradition. They are only marginally better than other components (questionable, some feel worse). Repeatable Up to 8 Times. I certainly hope that their special components allow you to beat far higher numbers of enemy ships. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Last edited by Elitewrecker PT ; Mar 27 @ 12:53pm. Stellaris is a sci-fi grand strategy game set 200 years into the future. 779 14. Yes, absolutely. . This mods guarantees the appearance of rare technologies (including Fallen Empire technologies, crisis technologies), which was previously researchable only by reverse-engineering or events. Add a Comment. Provides two new technologies to reduce the cost of Archeotech Components. Description. These IDs are usually used with the research_technology tech ID command. Stellaris Real-time strategy Strategy video game Gaming comment sorted by Best Top New Controversial Q&A Add a Comment Fluffy-Tanuki • Additional comment actions. Description. The main draw of the Sid Meier's Civilization franchise is that it gives players control of leaders and nations from throughout history. The Archeostitan have an average damage of 549,35 vs. The fact that we find it from pre-FTLs is problematic, but hey! It's a game. 1. I think stellarite is toggleable when you start the game. Stellaris is a sci-fi grand strategy game set 200 years into the future. Uniquely among event chains Rise of the Manifesti can allow the creation of a new Faction type. Stellaris Wiki Active Wikis. You can use this mod to give you a challenge or just prevent the AI from killing them early game. Legacy Wikis. Doesn't seem like silos or anything else increase it. I don't like any of the archeotech weapons except the T slot weapon. [deleted] • 6 yr. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. As for being a "forever-game" like Civ, it depends on how much you like micro. Like the other post I put up about Dessicated, the Library Archeological site was not found under the current stellaris wiki, and I could find no reference on stellaris reddit, so its likely a new addition from the 3. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. : Irassia which gives out the 10|10|10 research. apf5 • 6 yr. 200 vs. Was wondering if this also applies to archeo. This mod adds a range-120, medium slot version of the archeotech missile. Particular_Jicama_97. Six cruisers, six destroyers, six corvettes and four frigates. I'd love to look at a post-battle summary and be able to say, "Oh, I lost because I couldn't punch through their armor" or "I won because I had tons of cruisers. No. The main problem with archaeotech is two-fold: Firstly, relic production generally doesn't support the artifact requirements of equipping large fleets with archaeotech, so due to the supply of artifacts rapidly dropping off it is generally an extremely bad AP outside of dedicated builds and secondly,. They have a much lower maintenance cost. Legacy Wikis. Prerequisites: Archaeoengineers Ascension Perk. Archaeotech in general is worth entertaining, if only for the economic buildings, which can be very strong. I have only seen it once, and it came up without have the Colossus Ascension Perk. ). It made me believe that my job was to reserve a small special fleet to have the busted archeotech while the bulk face the frontlines with more steamlined technology, so It was only a matter of learning how to use the Ship Designer system and create different models, maybe even create fleets for specific tasks, like a stealth fleet, or an anti. It doesn't require the perk. Mar 7, 2023. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The first roll: This page was last edited on 9 June 2019, at 20:01. The adoption and finisher effects both count as traditions in their own right, so starting a group counts as one tradition, and unlocking the last. Repeatable Up to 8 Times. Added two Cooperative modes, allowing up to five players per empire. Precursor locations, mapped. Stellaris Tech Trees. Alacrity Recruit. Stellaris enhanced mod collection. I play with ACOT and keep seeing my powerful precursor starbases and precursor orbital rings equipped with Ancient Suspension Fields and Ancient Pulse Armors despite having plain superior Delta and even some Alpha components. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Z. The complainig of the Stellaris community has been the biggest flaw. It will happily mix the highest grade tech on your ships, sprinkling in Disruptors alongside cannons and lasers. LEADER PORTRAIT BUG IS BEING FIXED FOR 3. Boarding has always sounded like such a 'meh' idea in stellaris, combat is so hands off and ships so individually worthless that stealing them never sounds like a worthwhile idea. I feel ecumenopolis is still the best way to go because nothing beats thousands of alloys. Maybe if one were to be very lucky and get a couple of relic words and Archaeological sites to get a big gain of artifacts it would be ok, but otherwise with only a couple of them each month things get hard as the cost of single small weapon is 8, medium 10 and large 12 A corvette with 3 small Archaeotech Weapons already costs 24. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Menacing Corvettes can't carry torpedoes, so on paper they don't appear very good either. broken_world_digsite. You can't go wrong with this, generally it's what I compose my lategame fleets out of with 1-2 titans thrown in. Archeotech is the term in Low Gothic used throughout the Imperium of Man to refer to formerly lost advanced Human scientific knowledge and technology from the Dark Age of Technology, the Age of Strife or even the Imperium's own Golden Age during the Great Crusade that can be recovered in the present time. That’s a good mix and a step up. Also I think the best combination is to use armor + hull utility slots, and not using any shields. 6 items. Computer system. : A planet that gives out 10 minerals, being an old Irassian Shipyard. The archeotech expansion to ancient relics is looking quite exciting too (especially nice to see it finally being a thing!), very much looking forwards to unearthing all these new technologies! All-in-all, the perfect dev. Legacy Wikis. If you take Become the Crisis and put them on menacing ships, they're incredibly strong. Everyone is now post-atomic with shreds of knowledge and tech available from before but the general society equals to that of a feudal system of the dark ages and they are unable to repair or reproduce their old tech - but it doesn't. Do Crisis ships still ignore costs. Onward, Toward Perfection (A Stellaris Story)-- My Guide to Traits, Ethics, Origins, Civics, Traditions and APs for Stellaris-- Religious System Outline "What is the purpose of civilization if it does not strive to be as efficient as possible? What is the purpose of an individual if they do not wish to be the best amongst their peers?Most archeotech is seriously overpriced and essentially unaffordable. It adds 19 archaeology stories written by the community members. Store: Story pack. Make them significantly better if we're meant to have a limited quantity. Support the channel:Patreon - Member - Click the join button! or Once enabled, the policy will set a global flag to indicate that the archeotech reserve increase is active and will modify the global resource "archeotech" to have a maximum amount of 10000. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. ; About Stellaris Wiki; Mobile view PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. Description. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. Stellaris. You can disagree all you want, but I've won a lot of games of Stellaris while not designing my own ships, hence why. STELLARIS MODS: Cybrxkhan's Assortment of Names for Stellaris (CANS) | More AI Personalities. : r/Stellaris. either way , you want at least 1 of them just for the 15% + other hardening if you have a shield-base build . I am adding lots of uses for arcane tech (now called precursor archeotech) in my next update. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs. Report. A-Tier contains one of the most powerful perks in the game. The Synth Ascension is the most powerful path in Stellaris - by far. Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by Best Top New Controversial Q&A Add a Comment Darvin3 • Additional comment actions. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. . X branch). Early on they are a great weapon, the weapon trees can be a bit unpredictable on upgrades. There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. 0 and 3. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. Content is available under Attribution-ShareAlike 3. Stellaris Ship Designs Are INSANEEver wondered how the INSANE Ship Design in Stellaris work??? This Video will answer your Question in UNDER 5 Minutes!Edited. Then i would suggest around 200-500 in the year 30-50. yeah this. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. 1; Reactions. resources – An Economy Unit that determines the resource output and activation cost. Mar 8, 2023; Add bookmark #1 Do we know what the new archaeotech ascension perk does at all? They revealed it in the. #9. It may also require the Archeotech Ascension perk. In this video we explore all of the effects of synth ascendancy and how it compares to t. the refinerys are insane value, the ramparts, and shieldbatterys pair well with starbase stacking, and the armour and shields are so immensiely flexible, and energy efficient, they are easily competing with there t5 if not t6 components, especially for that price, on the other hand, even if you wanted to stick ontoo your archeotec weapons intoo. 20 Badges. Reduces Minor Artifact Cost by 40% for Archeotech Components. Even with the Archeo-Tech Ascention perk, the archeo-tech weapons and shields were worse than the psionic shields in combination with regular kinetic weapons (railguns, kinetic artillery, etc. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. What a wonderful little mod!Tier 3 Archaeostudies Tech. Relic raider. It scores high on versatility and reliability. also you you can watch some VoD on youtube to see how people do it. The missiles and the defence modules are useful early/mid game, but once you hit late game and start grinding repeatables they just become obsolete. The tooltip says they have 100% shield and armour penetration, so I was wondering if anyone knew how they'd stack up compared to disruptors? Especially if you've taken the archeotech ascension perk and/or have the rubricator. Reduces Minor Artifact Cost by 40% for Archeotech Components. ago. r/Stellaris • /r/Stellaris Developer AMA - Ask your questions here!Stellaris: Bug Reports. May 2, 2021; Add bookmark #1 I am NOT looking for the best ship design. ) -Very hard-hitting lances with some tracking. 5, my computer can’t handle late-game so I like to end it early. This is a very reliable way of acquiring them. We’ll be collecting general feedback and Out of Sync errors until the end of April. Like am I missing something with them because they just seem overall worse then there normal counter part outside of not having a limited min range. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I just want a suggestion for maybe 1-2 ship builds for each kind of ship. Stellaris 2. Apr 18, 2021; Add bookmark #1 So, after playing around a bit with the new update, I have mixed feeling about the effect it had on. ago. Cheaper Alloys cost than armor. Charges may be seen by hovering over the regenerator in the health menu. 1. Stellaris Game Designer. 😂 I got Stellaris on release, used to design my ships on my own for a while, and then - when we got the ship designer - and the initial rock paper scissors combat model was dumped - for a while - I used the ship designer and. Worse, it's meaningless. Pretty sure the Archeotech research building is broken. This mod does for Archaeology what Distant Stars did for Anomalies. . Supernova47x Private. Explore la carte interactive of Columbia, Missouri, and discover its parks, trails, landmarks, and more with this web app powered by ArcGIS. Synthetic ascension is the best in terms of resource production, but is also the most expensive path in terms of the research and technology required. This mod is a standalone version of the archivist enclave from my mod Forgotten History. What with this and archeotech, the patch is very much about building more types of ships rather than just having one design per class. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. It may be a lot easier to use with the Rubricator, I dunno if I'll even consider using it that much otherwise. C-Tier consists of perks that are below average and not very much useful. This massive burst of hull damage means retreat is unlikely and neutron. 25. 7. The reward gives the option between keeping the ship’s core for energy output and increasing ship speed (killing the sleepers), a relic that. Guilliman88 Planet Modifier Guy. Ancient Macro Batteries have worse average damage than T2 kinetics (ok, the small slot version is slightly better), but they have a T3 alloy cost and power usage plus the additional minor artifact cost. Advertisement Coins. - Planet rings on ringworlds (sanctuary) fixed in today's patch. :) Fisherman_56 Apr 20 @ 10:48am Oh, good. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Improved Relic Integration. Do the devs intend to scale some of them or no? Also wtf is cloaking? I don't even know how to use it and haven't seen any AI use it either. With those, I was able to create 3 cruiser/battleship/titan fleets using all archeotech, about ~300-350k in total as I got into repeatables, and the costs that come with that. It's much easier to gain additional minerals than alloys. well good thing they made it a demo. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Buzzard Mar 22 @ 10:02pm. I wated to know if the dark matter tech synrgizes well with the archeotechs on the late game (as to build those supposedly. Archeotech Makes Juggernauts Waaaaaaay More Tanky. Science wont help you if you get steamrolled by 4k corvettes while you can barely afford half a fleet. #3. unfortunately, the majority of Stellaris gameplay is not strategically valuable (meaningful) as of now. They cannot be researched and they cannot be used. It's a perfectly reasonable position if you take away the meta knowledge of Stellaris being a game where there isn't really. My Stellaris Suggestions: Add More Premade Empires | Add Option to Disable Sol. This is still helpful in 3. 10 or each, plus a 2 mineral and a 2 energy world. Technology. In my game last night, I annoyed a fallen empire and they declared war, caught my fleets by surprise and destroyed quite a chunk of them. This. Reduces Minor Artifact Cost by 40% for Archeotech Components. (Highly designed for modded games) Changes Summary: ALL HP multiplied by x10. Here's a quick guide on what different weapons do in game. Especially if you've taken the archeotech ascension perk and/or have the rubricator. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Stellaris Wiki Active Wikis. Ex: 5 options for society repeatables. Reply. After any empire has surveyed a celestial body, no other empire can reveal an anomaly. In that case, delete the mod from the mods folder, start the launcher, close the launcher, and install the mod again. However that will be impossible once you got a Purifier on your border. With the ascension perk they're scaled to be slightly better than using a tier 3 component/weapon. The 3k minor artifact cap is pretty painful now. More accurately they're a 3. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. Jay Nov 7 @ 8:51pm. Rather than have the AI get the same sites you do, the AI gets sites only visible to it, and can't see or excavate player sites (those with an active story). THE turtle ascension perk, with good choke points can compensate for an under-developed or crippled fleet. 8 "Gemini" Coop Open Beta is an optional beta patch. In 1 collection by Frag Jacker. YOU need to finish/initiate first contact before the enemy. Stellaris: Suggestions. But that isn't something I expect to happen, as. this would be a perfect moment to update the Ancient Relics DLC page once the update drops, Archeotech would be an amazing selling point for it. 2. So usually these federations get crushed by conquering instead of "breaking". #4. A corvette with 3 small Archaeotech Weapons already costs 24 artifacts, how does one keep fighting if every. Unlocking archeotech x-slots won't unlock the x-slot weapon section on battleships Steps to reproduce the issue. Stellaris 50306 Bug Reports 30641 Suggestions 19031 Tech Support 2872 Multiplayer 376 User Mods 4623 Stellaris AAR (After Action Reports. For a roughly 20-year period, I was *barely* holding my energy balance together and could only do so by selling off archeotech periodically. sound – A reference to a sound instance that indicates the sound to be played for activation. Say, if an enemy empire has closed their borders and blocked a chokepoint, you can potentially slop by via cloaking. Stellaris Wiki Active Wikis. It is an odd request to defend the galaxy. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Unlock an archeotech x-slot weapon, but don't research a normal x-slot weapon. They can be made plentiful or outright disabled via the galaxy generation options . Hydrocentric. 1 archeological site. Stellaris is a game with many independent actors, what is a good idea and what is a bad idea depends on how other actors act or are supposed to act. * Also allows hivemind species to pick psionic and cybernetic ascensions. Cloak is fairly interesting. Late-game Synthetic Evolution blows everything else out of the water. Relic Ship Integration. Prerequisites: Archaeoengineers Ascension Perk. These can be ignored, habitat event rewrite is coming. Related Topics. It's somewhat similar to the Noble Estates building you get from the Aristocratic Elite civic, you just don't build it unless the planet in question is heavily populated to begin with. • 4 yr. Jun 5, 2019; Add bookmark #1 Has anyone figured out the new console commands for manipulating archaeological sites?. This mod adds the Archivist Enclave, a group of robots that sell minor artifacts and can help with archeotech research. Other than that, it's leave them there until they find something. Looks like an oversight to me (just like you can make any weapon into a gold-plated gun, even a non-gun weapon). The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. i use standard 1x costs but that one is entirely up to you, generally going to get to late game faster the faster the research is completed. ; About Stellaris Wiki; Mobile view The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. To make the policy toggleable, you can add the following lines of code: policy_archeotech_reserve = { Archaeological Site. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. 1 were never released to the public instead making 3. Not sure why I going through the trouble of doing this, but for much clearer experiment I've reduced the amount of tech options to 2 by changing the NUM_TECH_ALTERNATIVES define to 2 in Stellariscommondefines. g. The perk, for whatever reason, only applies to the weapons. Ecumenopoles are nice. 5K, along with building the Archaeostudies research lab adding an additional 2K. PreReq Techs: UV Lasers (Lasers III) (leads to Energy Weapon Fire. Description. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. Repeatable Archaeostudies Tech. The story pack is accompanied by the free 2. Empire Modifier. You literally can't get enough minor relics to deploy something like the Nano-Missiles at scale. DeanTheDull Necrophage • 1 yr. Become the Crisis. It was created by user Turanar, and is being kept up. 9. I do like the idea of getting the Archeotech ascension perk for free similar to Teachers of the Shroud, as many later Archaeotechs pretty much require it to be effective. Stellaris offers many diverse avenues for its players to customize their empires and grow their power, with ascension perks being one of the most significant. But it's still annoying, especially if a tech would effectively be detrimental to take (like Synths), or the archeotech components (if you're relying on auto-design for some reason). Compatible. Report. Full list of new archaeo-stuff? Wondering if anybody has compiled a list of all the new ship parts and buildings that can be acquired from the new archaeo-techs? Another question. At the start of the game, no empire knows anything about the universe beyond their home system. Manual, you can build dedicated ships like carriers or missle boats I personally like point defense destroyers to protect my capital ships. Level 1: +75% Healing Rate, Pawn will reverse-age 10 years per year to target age. Similar to technological ascendancy, this ascension perk can be picked early. Stellaris has 169 different Steam achievements. Like its companion paid add-on “First Contact”, this update places a heavy emphasis on primitive civilizations and interactions with them, adding the ability to conveniently track the technology and awareness of primitive civilizations. thehill. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. txt. because of other mods. k. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Reduces Minor Artifact Cost by 5% for Archeotech Components. Subscribe to download. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Stellaris Wiki Active Wikis. ago Vanatrix How good is the Archaeo-Engineers Ascension Perk? Advice Wanted I have come back to Stellaris after a few months, and I'm looking at this Archaeo-Engineers Ascension Perk, how good does it make the ancient weapons/armour in comparison to their mid-late game equivalents? Archived post. Its based on the scientists that are currently researching and the researches you have done and other factors, some probably related to civics or something. Stellaris. run. fixed in today's patch, changed to raw +hp/sec instead of %. They are a bit pricey so if you're gearing up for a war you might not want them, but if you're playing for long-term growth they're great to have. It's very easy to tech into Robot Assemblies, and other origins give much. Tier 3 Archaeostudies Tech. Elaka Ya, Efall system. Society research. a. ago. Install Ancient Caches of Technologies: Sins of the Fallen Empires Mod via Steam. Or they claim a system, excavate it and then dismantle the outpost again. All the non-Cybrex precursor systems do that now. 11, 2001, terrorist attacks. I'd add further that as it stands I think nanite/fallen empire/archeotech content needs to be meshed together well, nevermind some rather glaring minor artifact number problems. The macro battery is an extremely niche weapon and should be avoided. Jump to latest Follow Reply. Compatible with 3. Feb 9, 2023; Add bookmark #72We would like to show you a description here but the site won’t allow us. I think you have to talk with the Curator Order for them to spawn I believe, costs 100 opinion of them to talk about that subject. Solemn Salmon takes a look at Starbases in Stellaris, covering their basic mechanics, the various types, and where you should look to build them. This way you build fleets and progressively add muscle as you advance. The abundant and guaranteed sites it gives you will give your worlds plenty of relic deposits. 12; 3; Reactions: Reply. 1. 6. fixed in today's patch, changed to raw +hp/sec instead of %. Swarmer missiles can. Content is available under Attribution-ShareAlike 3. Make them significantly better if we're meant to have a limited quantity. I don't think the Phanon Corps is something you're supposed to beat in a single assault on their system. There's some numbers, but they aren't too useful. you get archeotec randomly after you researched the faculty, building them costs minor artefacts though, and those can typically only be found in digsites, digsites have an somewhat high chance of leaving behind an deposit of 1 minor artefact also, and if you build your arecheofacility on an. Instead, the techs that you can research are randomly selected from the available techs (from the official Stellaris wiki):. that and the archeotech. . 2. in the long run , is a niche thing that you add when you have some energy to spare and realy want more shields. At that point of the game all of my ships were using archeotech weapons, both through my own design choices and from auto-upgrading. 1. Stellaris. Stellaris 50382 Bug Reports 30693 Suggestions 19093 Tech Support 2880 Multiplayer 377 User Mods 4628 Stellaris AAR (After Action Reports) Console edition 1213 dyrk Second LieutenantThe way archaeological sites work forces the player to go wide instead of tall. List includes cheat help and copyable codes. It currently provides the following. It's been said that "remnants" origin will get you the archeotech institute already unlocked and you can start mining artifacts and techs right away but you lose the deposits if you ecumenopolize it and bulldoze all of the ruins. Ill-Ad-6082 • 3 yr. Stellaris 50518 Bug Reports 31015 Suggestions 19180 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Can be really useful early game for protection and useful mid/late game for some extra firepower when luring crises into choke points. NOTE: I made this on Small-Elliptical map. Although the secrets are good, the +1 pop is useless after 2240 and you don't finish the precursor event chains until 2250 on average.