timberborn large water wheel placement. It's also useful for keeping a place green for the duration of the dry season, too, especially early-game. timberborn large water wheel placement

 
 It's also useful for keeping a place green for the duration of the dry season, too, especially early-gametimberborn large water wheel placement  I'm trying to pick a spot to build it and I just can't decide where

Live in 2 story lodges as long as the entrance on the 2nd floor is. I checked the consumption carefully by starting the game with 1000/1000 resources and just waiting 5 days. and the large ones are active ~2/3 of the time or so. 18. Windmills have. The durations were irregular not 3 per day. Priscilla Nov 28, 2021 @ 1:03am. Keep an eye on food and water. It is worth it as long as you do two things. While the building cost is relatively high, it makes up for it when comparing the power output to the compact water wheel. At this point, with all of the wheels affecting the water flow, the fluctuation was fairly high and the total power oscillated between 1580-1710. Could you let us build platforms over them please. 1. Otherwise there needs to be an automatic (wind-powered) pump that can move water into a reservoir and then use that to turn a waterwheel on demand. Build a complete dam across a river and you'll be able to save some water for a Drought. Timberborn. I think the best is a mix, water wheels don't work during droughts, windmills only work intermittently depending on the wind, beaver power is the least space efficient and requires beavers to run. (Location is at the bottom of the water falls before the channel. Ie. 5, 1, and 1. Especially since they now generate power based on the speed of the water. Consumption. The rest of the water is supplied by the pump and dump arrangement that feeds into the waterwheels. Am I missing something?If you build some levees or dams on the far side of the river towards the wheel it will narrow the river and force more water under the wheel. You need a 2x5 block space free below the axel, and you need that space to be free of blocks for at least 2 spaces below the axel. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical…I had a 2 depth, 1 width river, and put large power wheels side by side to use it all. You can connect the one side to your lumbermill, and at the other side, if there is space, you can attached a 2nd waterwheel to your excisting waterwheel. The wind mill never produced between 0 and 20% power. I guess you need a good balance of pump capacity to keep up with the river's flow, power to even run what i assume would be a ton of pumps, a large and deep enough reservoir and tanks to store all of it and a large enough population to consume that. I'm trying to figure out the best locations to place a water wheel. But you can build a dam with dam blocks in the middle and levee blocks on both sides to save some wood. e. Reply. A canal of 2 flow sources 1 CMS (width 2 ), depth of 1 , water height 0. I. 5x speed. The large water wheel must be placed on a river with flowing water or it will not generate any power. Water height has no real effect. Make a second layer of taller dams behind as a reservoir. Promethian Oct 11, 2021 @ 5:11pm. You could have build both the water wheel and the gear factory directly adjoint and needed no shaft. It's a 1 block wide empty space (filled with platforms only so the beavers could walk past it during the build). . The Mechanical Fluid Pump is built with 100 Gears, 50 Treated Planks, and 50 Metal Blocks . A canal of 2 flow sources 1 CMS (width 2 ), depth of 1 , water height 0. probably already evaporated /s. Not directly flooding (like just building up the edge of the map), but to redirect and store all water. Time lapse: 6-7 hours. If the wind was. How about a ferry wheel, that needs to bei submerged in a flowing River? Like a giant water wheel, but for leisure? It would require you to Support a small flowing River to be active, so no batteries through droughts for this Bonus. Additionally a levee costs 12 logs while wheels each cost 50. If you go from build limit to the bottom of. (Image credit: Mechanistry) The aforementioned environmental events are one of the game's strongest ideas. also water wheels connect3ed next to each other with different flow rates also look kind of weird. 25 pool's closed. 5, 2. Some production buildings will require power. I did have to lose 1 width for the axle that was not over land (the levees split the water flow). Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheI will place two water wheels and it seems like similar flow, but one will turn well and one won't at all. Some production buildings will require power. So if you place the support on a river bank, the river needs to be 2 deep where the large water wheel goes. 0, 2. peter. in my latest map i started building over the water and made it kinda far out in a lake (i wanted to use 2x the longest bridge for 1 long scenic bridge to my living area) found you cant build. Timberborn. Straight Power Shaft • Power Shaft Turn • Power Shaft T Intersection • Power Shaft Intersection • High Power Shaft. Two new building the Compact Water Wheel and Large Water Wheel can be built by only the Iron Teeth faction. I'm trying to figure out the best locations to place a water wheel. If the wind was. You have to chop and/or clear to make a path there. Make sure to build them on both sides of the shore. Power Wheel • Water Wheel • Windmill • Large Windmill • Compact Water Wheel • Large Water Wheel •. Food replenishes 16,(6)% less bar than water. And let the water flow out at 2. All rights reserved. Pumping depth. Make water wheels more expensive, but create much more power. New building: Large Water Wheel. That would allow more complex irrigation and show why water wheels lose power randomly. The compact water wheel is unlocked at the start of the game and is the only power generation option to the Iron Teeth at the beginning along with the Power Wheel. For Large Windmill, see Large Windmill. The durations were irregular not 3 per day. Compact water wheels are cheap and good for the early game, but you ideally want to use large water wheels once you unlock them. Early in the game, you can provide power with water and power wheels. Due to the mechanics of the water system in Timberborn, it's actually possible to create a closed circulating water system, with strategic placement of through-flow blocks, resulting in power from water wheels long after the flow of water has stopped. 5 increments controlled by you (0, 0. Why is the bottom one generating 4 times what the top one is? Iniciar sesión TiendaI was curious to what extent building "extra" windmills would smooth out the irregular production. but-uh • 2 yr. A windmill will generate anywhere from 0 to 200 hp . ago. Ah, thank you for the physics lesson! Timberborn > General Discussions > Topic Details. The waterwheels have resistance so the water will take the path of least resistance and just flow around it instead of under it, 2 things you can do is use a bunch of the smaller wheels, or force the water under the wheel by building levees to force the water to do what you want. The starting drop is 2 tiles if that's necessary information btw. Floodgates can be set at 0. Folktails need another 3-4 hours for socializing, and really more like 5-6 when temples & carousels are built, because every hour spent praying. Adding an overlay to show water flow direction and maybe have arrows to indicate the force. In order to swim to the other side of the river, the beaver will have to descend the stairs to the river. Here's what you have to do: Get the basics of your town up and running. Built 20 water wheels in 4 rows, with a drop of elevation of 1 as the water moves down the structure. If the wind was. After playing both factions, I can safely say that the optimal way to grow crops is in units of 7x7 ground tiles. Water Pumps are essential to your colony's survival, without them, your Beavers will die of thirst. But the third dropped the value to 60-90 oscillating. 10 Metal Blocks. The drop changes the flow rate to the. Show more. It's also useful for keeping a place green for the duration of the dry season, too, especially early-game. Lack of suitable places for water wheels makes early industry difficult as well. I will place two water wheels and it seems like similar flow, but one will turn well and one won't at all. I didn't have those problems. Even on a custom zero drought setting, with continuous access to water wheel power, the resource and space cost of water wheels makes them inferior to non-water power generation methods. Early in the game, you can provide power with water and power wheels. Droughts are too long to be waiting on the water to return to get planks/gears up. Unlimited powaaaaaahhhh! (Water pump/water dump water wheel power loop) I'm not sure how economical this really is, but I have too many beavers sitting on their beaver asses doing nothing. If the wind was. The first wheel did around 120 BP. From the developer's notes for Update 1: * Water Wheels now have variable HP output, depending on the current’s strength. Originally posted by Victoory2468:The answer is the Water Dump. The durations were irregular not 3 per day. Wood is the core resource in Timberborn, but the most advanced structures require metal. Build a hauling post and prioritize all the water pumps (as well as your main large tank maybe), they usually are inefficient because tanks are too far away. 1 meters below its outlet. ArMoR_Of_God144 • 2 yr. In the case of the Folktails, it allows the most efficient crop coverage by the beehives. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Scrap the idea using the large waterwheel to power the gear factory. Planted a carrot plant, waited a day - its growth progress was 33% - which gives 3 days growth time vs 4, meaning 133% growth speed. 176 or 186 logs for Folktail and 146 or 156 logs for Iron Teeth. 0 License unless otherwise noted. Thank you! Christopherus3 • 2 yr. Levee (Solid) - Blocks water. Additionally the water can't even flow left, because there is a damn there. #footer_privacy_policy | #footer. Water Pumps are essential to your colony's survival, without them, your Beavers will die of thirst. But they must be directly adjacent to each other. You can help the Timberborn Wiki by expanding this article. The dams and levees can work well in conjunction to speed up the water flow. You can fit a large farm in the area thus watered (or a tree farm). Then you can build stairs and platforms to the bottom of a river, walk there freely, and block the entire breadth of the river with water wheels, thus giving water no choice but to go through them. So if you place the support on a river bank, the river needs to be 2 deep where the large water wheel goes. Make beavers in the thread mill age quicker (maybe?) Make thread mills have culture meters of surrounding beavers decay more quickly. Bends in the river also affect things, of course. Collect scrap metal from submerged skyscraper ruins (as long as the Scavenger Flag is above water). you must build the water wheel there, were the flow is the strongest, to get the highest power out of it. Muppethero Sep 26 @ 7:15am. I typically put it just after the little inlet where you can destroy the debris (just SW of DC) and have my water wheels just downstream. Timberborn. like 3-5 times as much). They don't get normal water wheels, but they do get compact water wheels and large water wheels. The large water wheel must be placed on a river with flowing water or it will not generate any power. The placement of water wheels is extremely finicky on certain maps. Why I decided to flood my entire district to make a fountain: When I was suggesting my friend to play Timberborn, he said it was only a game building a big dam and store enough water before drought and loop forever, So I decide to transform the entire mountain into a fountain (and spill water everywhere for fun). I have found that the flow restriction is not created by the water wheels in my situation. m. 3 per tile. 3 beaver wheels. These pumps can transfer fluid up to a maximum of 0. Dump water from it into your starting area reservoir. FYI water wheels are probably the worst way to make power most of the time. I think it doesn't work that way, unless bugs get involved. On my Folktail save I have a series of water wheels in single line down an artificial channel I created which is outputting over 8000hp 🔌⚡! Large waterwheel. ( I got a lrg wheel up to 1000 HP with the water going almost 6 CMS)2. I was curious to what extent building "extra" windmills would smooth out the irregular production. However, it can be a difficult power supply to use depending on your usage of dams and levees. 05 per wheel. Basically you have X amount of water input to the map, generated by the water tiles. In the above screenshot, water is flowing left to right. nets, and fish ponds for food rather than farm plants. Power grid. This is crazy, expected it to be lower. On normal mode, they are solid but still tend to clutter your croplands. It generates Power from flowing water. Lack of suitable places for water wheels makes early industry difficult as well. Water sources are located at higher elevations, surrounded by thick forests, and the cascading waters spread out, “eroding” the terrain to create a large riverbed in the map’s centre. While the building cost is relatively high, it makes up for it when comparing the power output to the compact water wheel. On the Plains map, using Folktails, I always try to build a reservoir along the river that runs West to East below your District Center(DC). Blocks water without letting it drain can function as arable land like ordinary terrain. RacingCucumber • 4 mo. 2) Water 1 - Water is life and fortunately you can build dam blocks right from the start, so the first thing you should do when starting is dam the nearest river asap and also try and get floodgates 2 sooner, rather than later. So Go to your Windows settings > update and secutity > Windows Security > Virus & threat protection > Manage ransomware protection. This means it takes 2 seconds for 1 "water. This can power water wheels (and cause some flooding) for the better part of a full day after the drought starts. The durations were irregular not 3 per day. 18. . 25 Nov, '21 Quantum Merged. That's how I get my mountain farms and forests green all the time. For a water wheel to work properly, make sure it has good water flow and try to avoid partially blocking either the water inlet or outlet. You need water to have flow from a higher point. 18. 18. Bends in the river also affect things, of course. Early game water wheel power tip. As your population grows, you can consider adding more power wheels or use water wheels. Beavers sleep 2-3 hours a day, regardless of if it's in bed on in the ground. Generate power using most water wheels (the Large Water wheel, however, must not have its axle submerged). However, it can be tricky to construct the water wheel properly for maximum power output, and in the worst case scenario, an incorrectly placed water wheel may stop producing power altogether. Want more Timberborn Tutorials check the playlist here ️ is in Early Acce. The depth marker structure in the water tab section has been updated to measure stream current for the tile it is placed on. Water Source Tiles produce 50 units of water per hour, this equates to 10 full tiles of water. For a water wheel to work properly, make sure it has good Fluid flow and try to avoid partially blocking either the water inlet or outlet. #1. Also, water level before wheel is little higher than after it so 8-10 consecutive wheels can even lead to flooding at the beginning of the line while having 0. Your total expenditure is at 136 or 146 logs. For each water tile at the source, you must have a corresponding number of spillways to keep the flow from surging or waning. Tous droits réservés. A windmill will generate anywhere from 0 to 200 hp . Is this a known issue or am I doing something wrong. The large water wheel must be placed on a river with flowing water or it will not generate any power. Turn with a drop, 12 wheels. Water Wheels. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical…Turn timber into sophisticated machinery – from water wheels and sawmills to engines and shredders. Live in 2 story lodges as long as the entrance on the 2nd floor is. (both unscientific observational averages) Which, while it may not seem that big, is huge when you add more wheels to the end. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. If you took that same 12 width river and only have 4 dams in the middle with 4 levees on either side, it would greatly. Turn timber into sophisticated machinery – from water wheels and sawmills to engines and shredders. A well-placed water wheel will be able to produce enough power to supply several buildings. 3 water at the end. Turn without a drop, 12 wheels. Early game water wheel power tip. Population is controlled differently too, FT always expand (somewhat erratically) to fill available housing and kit/adult ratios. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThis device has a depth limit of 4. 5 blocks moving at the same tested speed all appear to give very slight benefits to HP produced (In a 2 block wide channel fed by a single mechanical pump, the difference was single digit but consistent, usually around 4-6 hp higher). The elongated droughts in hard make these systems very very useless. 2. Do I need to lower the channel with Dynamite? The one by itself works fine. Let's say with 15 beavers and expecting a 5 day drought, have at least 15 x 2 x 5 = 150 food and water at the start of the drought if you haven't made a dam section yet. 2. Like, in my 1000 islands run, I was channeling ~35 cms of water through a 4 width channel, and that only worked because it was 2 deep. For both variants, printing presses and TNT factories depend only on logs. In the above screenshot, water. Zaloguj się Sklep Strona główna Kolejka odkryć Lista życzeń Sklep punktów Aktualności StatystykiI was curious to what extent building "extra" windmills would smooth out the irregular production. By: pat. Since water wheels are a source of resistance, I would assume multiple sets like that would offer diminishing returns in some situations. a 256 by 256 map, only 1 block of water source for all water on the map. A Screenshot of Timberborn. Two options. The compact water wheel is unlocked at the start of the game and is the only power generation option to the Iron Teeth at the beginning along with the Power Wheel. The wind mill never produced between 0 and 20% power. Unlimited powaaaaaahhhh! (Water pump/water dump water wheel power loop) : r/Timberborn. r/Timberborn • Beavers build large lodges that can extend up to 14 feet long and 6 feet wide. jaquig Jan 5 @ 7:30pm. Should help channel the water in a single direction instead of it spilling to the sides. © Valve Corporation. Dimensions – 3×2, Height: 4. When I placed my first single-hole water dump to support a dry-area farm, I noticed that it created a circle of green around it. 5, 1. Being dependent upon the wind as your source of power could leave you with sporadic to zero power generation. CthulhuReturns • 2 yr. Timberborn Building Lacks Power Guide. /Edit. 1. Water wheels should be placed in water where its current is strong, preferably near waterfalls. The Water Wheel was shared by both factions prior to Update 1, however the Iron Teeth later acquired the Compact and Large Water Wheels, making the Water Wheel exclusive to Folktails. Water wheel: 180hp, takes 6 tiles, 30hp/T and can only work with water flowing, so not in drought, but no beaver upkeep. Timberborn > General Discussions > Topic Details. you must build the water wheel there, were the flow is the strongest, to get the highest power out of it. Hillbilly_Dave Sep 21, 2021 @ 6:52am. #4. g. #3. District crossing feedback. Be sure to reduce the 'desire' of your water storage near the pump. don't need power 24/7 since the beavers do not work 24 hours a day. The game considers all area within a certain number of squares of any open water as "has access to water" regardless of size. I'm trying to pick a spot to build it and I just can't decide where. Pu239 Oct 5, 2021 @ 4:35pm. On my Folktail save I have a series of water wheels in single line down an artificial channel I created which is outputting over 8000hp 🔌⚡!Timberborn > Bugs & Fixes > Topic Details. Want more Timberborn Tutorials check the playlist here ️ is in Early Acce. Due to the water wheel's dimensions, 3x2, it generates power in water levels below 2m. 15 can receive 17 wheels before overflowing on the sides and impacting the water flow for a total power of 3060 HP ( 180hp/cms ) Flowing Water is the physical water body that is present on the map and is produced by a Water Source. The input is entirely worth the output as long as you don't half ass it. Build roads around the 7x7 tiles of crops so that you can replace them with platforms over water canals or even power lines. On the Plains map, using Folktails, I always try to build a reservoir along the river that runs West to East below your District Center(DC). and once the water returns, the large water wheels can produce truly prodigious power outputs once you get good at water flow manipulation. 17 Sep 18, 2021 @ 6:38am. Place 20+ Pumps at the bottom bucket. It appears that I should be able to place two of these next to each other. Edit. I typically put it just after the little inlet where you can destroy the debris (just SW of DC) and have my water wheels just downstream. For a water wheel to work properly, make sure it has good water flow and try to avoid partially blocking either the water inlet or outlet. The game seems very liberal on where you place the wheels but I have noticed some places the water stops. Also, if you haven't made a large dam yet (at least 50 tiles and 2-3 tiles deep), pause your pumping station so you won't drain your water for crops / trees. Use Levees to narrow the river a little to force the flow to hasten when it passes the wheel. You. Want more Timberborn Tutorials check the playlist here ️ is in Early Acce. Using levee to block water would cause flooding. Fall2YrDoom Sep 26 @ 1:05pm. 5. I will place two water wheels and it seems like similar flow, but one will turn well and one won't at all. For settings of 100% and idle beavers: In total they consumed 60 food and 50 water. Here is a great example. ) is tiny compared to the extreme amount of. You will probably also want/need at least one water tank (15 logs each) and a farm (25 logs). Construction. rini. ago. Rather than city-building alone, Timberborn’s colony management elements lean survival sim, requiring players to take care of food and water through farming and constructing water wheels, all. #3. Originally posted by Thile_: I found it on the Timberborn discord. The water wheel must have running water to provide power. For example on Plains there is 7 water sources, but at most you will have 4 tiles worth of flow. 3: Swampland Lumber. Without further ado, let us head to today’s update patch notes for Timberborn. During drought, water will evaporate/dissipate. Forcing the same 5 cms through a one-tile wide canal with 10 small wheels takes 30 tiles and produces 2000hp. I built a second row of 3 next to it and the total power was 550 hp. 750 hp / 22 hp = 34. ago. Dams in Timberborn are considered a basic resource and are unlocked by default, so it’s what you’ll be using to survive your first drought and to begin constructing your world. I get 3600 power, from 6 water dumps, 5 water pumps, and 10 haulers. CthulhuReturns • 2 yr. 05 per wheel. Water Wheels are buildings that use the water flow to generate power. Next on our list of the best games like Factorio is Atrio: The Dark Wild, an indie survival crafting game from developer/publisher Isto Inc. Přihlášení Obchod Komunita Podpora Změnit jazyk. Let's play with our beavers!⬇ Links & More ⬇- - - - - - - - - - Twitter — Livestream — Merch — water based on how you adjust it. An expansion is always beset by the question of having enough berries. ago. Same for wheat - 13% growth per day. But this is per river source tile. Originally posted by Random Kiwi Gamer: The speed of the wheels depends on the flow of the water only. About the GameMankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Timberborn is available on PC for Windows and Mac through Steam, Epic Games Store, and GOG for $24. ) Large windmills can fully power low-power factories like the lumbermill with just a small breeze. The durations were irregular not 3 per day. (doesn't seem hard, the area is well chosen) 4. The input is entirely worth the output as long as you don't half ass it. 2. 2. (For example 2 wheels so 4 blocks wide) It has some benefits including that water will flow faster when it's volume is limited, making the wheels more efficient. their facilities rely on their powers rather than energy from e. New building: Compact Water Wheel (25 logs; Iron Teeth only). I will place two water wheels and it seems like similar flow, but one will turn well and one won't at all. #4. The Compact Water Wheel is a building unique to the Iron Teeth faction. Since they depend on how fast the wind is, their horsepower output varies over time. A new beaver will be born every 8 days/pod according to a Reddit source. 1) Don't panic. While Levees are solid and things can be built on top of them, note that they can only be built on the ground or other levee blocks (note that this differs from all other 'solid' objects as everything else can be built on top of other 'solid' objects. If so, water will slosh around for a while as it tries to equalize. After a certain number of water wheels, this accumlation of water hight will force you to decrease the waters hight by decreasing the hight of the canals floor. Blocks water without letting it drain can function as arable land like ordinary terrain. just some quick noted about the experimental water wheel flow restriction. ago. It costs 5000 Science points to unlock it. Yes. , they catch a weaker wind so you have fewer outages. The wheel needs two blocks of depth from the level at which the land supports are. The wind mill never produced between 0 and 20% power. 5. In this episode of Timberborn Let's Play with the Folktails, we are able to complete a large waterfall water wheel project that provides a lot of power. Only one side of the windmill will connect to transmit power, it shows as an arrow when you place it. water wheels work to a depth of 1. 1028mb • 2 yr. 13917177166 . Flowing waters' strength is measured in cms (cubic meters per second). I did a quick little experiment with my lumber mill and found that my beavers working the mill spent 50% of his time not working to haul his own logs and planks. Keeping the water moving in a straight line is also important, curves slow it down. Windmill Large WindmillBeaver powered wheels only operate during working hours, small windmills don't turn with the wind (no wind gauges), large windmills are usually reliable, while water wheels are the best, but are useless during droughts. Like, when the wind blows the water gets pumped to upper reservoir. (V) (;,,;) (V) Oct 20, 2021 @ 5:27pm. I had this issue with two bodies of water of equal depth separated by dams, sometimes the upstream side would be using more through pumping and run-off than the other and it would cause the flow to reverse, stopping the wheels. This is definitely good advice, if you can also ensure that most, if not all water flows through this point then you can maximise the pressure and therefore the power output. Different maps have different numbers of water tiles, thus changing the rate water is generated on that given map. It is worth it as long as you do two things. Vertical architecture Create a thriving beaver settlement using a vertical architecture. That way, they can be easily replaced with one large warehouse or even one underground warehouse. Most resources are renewable and can be generated quickly and managed easily. Water at 2 blocks however produced at the same rate as the water at 1 block. all my water wheels are running in the opposite direction to all the shafts they are connected to. Planted a carrot plant, waited a day - its growth progress was 33% - which gives 3 days growth time vs 4, meaning 133% growth speed. However, testing confirmed that it didn’t matter whether the IT large water wheel was fully submerged or not. Make beavers in the thread mill age quicker (maybe?) Make thread mills have culture meters of surrounding beavers decay more quickly. Pick one of the beaver factions and see how long your colony can last. ago. To clarify: if you have a 12 width river that is exclusively dams, so water would fill and flow over the entire 12 squares evenly, then the speed is slowed by the blocking of water in an otherwise unobstructed river flow. Jan 8, 2022 @ 8:11pm Large water wheel I've been trying to use the large water wheel an it just will not let me put it down, it seems like half of it is sitting in the ground, so I thought it was maybe the depth of the water level but yet doesn't matter what water level I try and put it in the. Time lapse: 6-7 hours. You can basically build depth markers across the. Timberborn - JOIN OUR COMMUNITYJoin our Discord server to share your feedback and discuss all things Timberborn. In my current game, my 2x2 water wheel setup was producing ~640-680hp, which was significantly more than the 500hp I'd get from my ten hamster wheels, freeing up a good 16% of my workforce for other jobs. You need to unlock Ironteeth first, then start a new map as them, to build their structures. I have had water wheels provide over 400 power each. Page content is under the Creative Commons Attribution-ShareAlike 4. Steiner_45 • 21 days ago. Second did 110-120. Work hard, work hard! This article is a stub. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. The top wheel is generating 70 hp and the bottom is generating 278. Only water that flows above 0. Wind speed is global to your entire map (currently. 5x speed. Make beavers in thread mills have increased food and water demand ( a lot more water. The Ironteeth have Pods, and do not require housing or social. Renewable Energy: The Engine, while not completely useless, is highly inefficient, even in Experimental. Interestingly, After I build the dam my initial wheel stopped working, I built 2 other (continously across the river) and the power outputs was 0/32/162 which is really strange (I dont remember which map, but tzhe 3rd wheel is basically at the other side of the river), and when the draught started water stopped flowing and the third wheel still producing 17hp, the other. That way, you can replace them with one large water tower.