starsector console command mod. 95. starsector console command mod

 
95starsector console command mod  When logged in, you can choose up to 12 games that will be displayed as favourites in this menu

Compatibility improvements I intend to make once other mods update for 0. This effect can be superseded by other mods. 95. 2. This (along with many other settings) can be changed by running the Settings command. Put it in the mods folder and make sure it's tagged in Starsector's launcher. To add custom commands to the console you'll need a mod that contains two things: your commands' scripts, and the file data/console/commands. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship Instructions. Moasseman • 1 yr. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Auto correct sucks sorry addindustry is the command. It'll probably be a while before there's a proper release (I was working on several half-finished features when 0. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. getMemoryWithoutUpdate. api. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. 9a came out), but here is a barely tested, probably extremely buggy dev version to tide everyone over until I can get v3. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsSo I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. 1a RC3. However, there may be more mods elsewhere that anyone is welcome to introduce to r/starsector. While the commands themselves aren't case sensitive, arguments are. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. It used to be called Starfarer. 10 - Version. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. July 23, 2022 Mods 0 Comments ClearCommands Download Integrated with Version Checker Requires Console Commands A small amount of additional console. 7. * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. An unofficial developer's console for Starsector. console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. lang. Download Second Wave Options v0. 3. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. This mod has LunaSettings integration, but it is optional. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. thefinn12345 • 7 mo. 2a) - indev campaign mod. On Linux, it's in the starsector directory. ago. setRelationship(pirates. 95a: AddXP no longer gives negative XP after you reach level 15. Strangely, I found the Traumtanzer battlecruiser. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command uses) and uses far less RAM than even the smallest of. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. With no planetary features, a planet will have no districts. Code. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). Next Post [Starsector Mods][0. 2D RPG/Trade/Fleet Combat Game. This will give you a whole list of commands that are available. 95a] Console Commands v2021. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. Just make sure you take note of which mods in that particular section of the . But what i want is to spawn one, not locate. csv. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Can just add skill points or reset things, even with the level cap. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. Click on the planet (or sun or astroid) within the system you want to edit. An unofficial developer's console for Starsector. In "starsector-coredataconfigsettings. That will add a stable location at the player fleet's current position. close. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. hullmods. With Console Commands enabled, pull up the console and enter. I have the (excellent) Console Commands mod by LazyWizard, but unless I'm terrible at using the "planetlist" command it doesn't let you search by condition. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed. As mentioned, the console command mod includes a survey option. Now supports concord implementation without library import and codingItems you can give yourself via the console command mod. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. LazyLib is a library required by most other Starsector mods. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place) Add a Comment. On the other hand, Ava. You. 3. Run this runcode with console commands. xml, then search for the name of the ship. Edit: through much scrolling down the planet list, I found the place, but an option to filter searches would nonetheless be nice. Starsector > Mods > [0. Most of the game is already there - world to explore, majority of the ships, fully developed combat etc. Moasseman • 1 yr. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. Only provided here for convenience, not quality-checked or otherwise endorsed. The following commands are added:. However, it will not work with a LunaLib version less than v1. 1a] Console Commands v2021. Look in the settings file for more information. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. 0 final out. Console Commands. If your automated fleet relies on the computing power of the rest of the. Updated to be compatible with Starsector 0. The a replacement of the dc motor is included in the repair kit. Go to starsector r/starsector. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. Would it be possible to have it save the last few (5 or 6) unique commands? 2. I just updated to the latest version of StarSector after not playing awhile. 4-RC3 16. We're going to use the alias feature of Console Commands mod to store all this info for later use. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. 1st, go to the secret station in the system with the tritachyon patrol. On Windows, it's in the installation directory. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. This mod adds a quest for you to recover her, ripped to shreds from a previous battle. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. 0. Put in 1 to guarantee a chance. There are no special effects on this mod except the fact that having various lights on your beams makes your ship a little bit more bright and less gloomy. 5 GB of memory for the JRE Heap. csv have a "," after them, and make sure. Console command mod, enter planet, open console “removecondition decivilized” just without the “. With the command addspecial ship_bp valkyrie. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. typeing in just clear simply clears the console, not my storage. You can try the [MagicLib_listRequirements] command to see when they'll spawn. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. It is fun now!!!!If you are playing with mods do List conditions with the Console command mod. An unofficial developer's console for Starsector. ago. 0 breaking changes. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. 3c — Install colony item on ships!. That's due to the rewrite of the game's launcher in the last Starsector update. json. 95. Choose download type. 9a yet. properties if you wish for it to use your actual mod folder). This happens both in a game that was created in 0. If you don't use an IDE, simply run gradlew. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 12. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. It used to be called Starfarer. Once you find the ship you want you want to find the command to add the ship to your fleet. While the commands themselves aren’t case sensitive, arguments are. I mean, if you want to just have infinite monies then enable dev mode (eg. So I suggest opening the mod file where IBB are from (probably Ship and Weapons Pack) then find the . Reply. ago. Choose from the options below. Reply More posts you may like. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. The "open_market" is not considered a market for the "setmarketowner" command. Help out MesoTroniK, a modder in need. I mean, Starsector is still a perfectly balanced game, with no exploits. Spawning Instructions. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportRe: [0. k thx i installed the mod i like i but how long does it take to terraform i. well nevermind my last comment i checked you can use the console commands mod and just add a officer using the addofficer command it isnt exactly a respec officer but more like create a officer you can specify their personality and level too Reply. There is dev mode, which lets you do some things. NullPointerException. The only ways I know without tinkering with config files are the console commands mod and epta tech. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. 12 comissioned crews 1. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. or and mod with industrial evolution it'll be in pretty much the same pathway. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. It has a command to add a set amount of ordinance points to all the ships in your fleet. You want the: list ships command. Some unique weapons, mostly built-in. After that, scroll down till you find the hullmods, and remove high. setmarketsize 4. r/starsector • 19 days ago. (-Console Commands) I also recommend picking up Nexerelin with a few extra factions (Don't overload on your first try, add too many mods and you'll need to configure some of the lib files)This mod lets the player make and fly the tesseract. Load up the game with our mod enabled - since it's a weapon and all weapons are available in mission refits, we don't even need to bother with starting a campaign or using console. To install the mod, simply download the . As someone who has jumped into mods before getting halfway through vanilla, please play a vanilla run all the way into the end game. 96a] Captain's Log 0. innovateBC [optionalChance], if Console Commands will simualte an event. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. xml" using Notepad++. 12. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. xml" using Notepad++. « Reply #1 on: September 01, 2019, 10:49:50 AM ». check. This will give you a whole list of commands that are available. Step 3. Put in 1 to guarantee a chance. Hypershunt Taps have a base price of 300 000 credits. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. You might have to use it rather liberally,. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. Examples of SlowCR, Odyssey Mode (from the sector edge), and sensor strength boosts from Dark. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. 7a Updated custom command template with more examples + documentation Changed some constants in CommonStrings, shouldn't affect any custom commands Removed AddLogistics command (logistics no longer exists in current version) New commands: - Clear, clears the text from the campaign pop-up Elevate your Starsector gameplay with the [0. Adraius • 8 yr. Open comment sort options. 96a] Console Commands v2023. I read about this problem in the forum but here can't be the case (thanks for pointing out though). Only weird thing now is for some reason console commands are being affected, the text has turned into blocks. Elevate your Starsector gameplay with the [0. Other mods can add their own console commands or override base commands; instructions for adding custom commands. Not in vanilla,. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. I know you can edit the population cap and the amount of industry slots unlocked through there. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). csv'. It doesn't look like any of those mods include a planet_gen_data. Pretty good modlist IMO, I'm enjoying it. Step 1: Download the Command Console mod. 0 - 2023-06-09. Not in vanilla, but there are a few mods that let you retrain officers. The more commonly balance tweaked information is in the weapon_data. 83. High. Put in 1 to guarantee a chance. Storageclear says the same thing. Credits Zaphide: the original Exerelin Dark. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. When stacking it up against the IR pulse laser (which is pretty much all I have to use for anti-shield in vanilla): IR pulse laser: 50 energy damage for 50 flux, 3. Huh. For a full list of supported commands enter ‘help. 05. e – Console Commands for. bat (on Windows) or . ago. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. It can be brought up through a simple Ctrl+backspace command. Starsector System placement coordinates modding question . Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. You can also spawn other things if you change "inactive_gate". 95a] Beyond The Sector - Endless Randomized Systems. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. 05)folder 1. Easy to use: Has rasps and deburring tools. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the. 9a] Console Commands v3. 25 Mod, the choice for serious players seeking advanced features and customization options. While the planets info menu is on your screen, open the console and type the following event. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER. Run list specials and pick whatever BP you want. Unfortunately there's no way to tell AI-chan that Independent-chan is a friend unless you use the console command mod, easiest is adjust reputation between independent and remnant with "setrelation independent remnant 100" Since you have rev council presumably you have vayra's sector installed. Dev build (July 12, 2020) Pre-release. Choose from the options below. I mean, if you want to just have infinite monies then enable dev mode (eg. The images featured at the top are a selection of Alpha Core portraits. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. feel free to suggest more names / name generators. I guess that's kinda Rimworld Reply reply. 0 - Note-taking and Reminders. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. - ModInfo, shows detailed info about a mod, including what ships, fighter. 1a RC3. 25 Mod, the choice for serious players seeking advanced features and customization options. 25 DIY Planets 1. innovateBC [optionalChance], if Console Commands will simualte an event. Namingly Clear, and Clear ships. 5GitHub page. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. Also when you’re in debt you don’t have negative cash you just owe money so you can buy drugs. When fully released, it will contain a significant number of handmade quests. Credits Zaphide: the original Exerelin Dark. e. NullPointerException. 04. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. . Hi. Highly configurable. Also all stats are left unchanged and its 500k to build. 1a. This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. well in theory, it could be easy i think since console command does something like this. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or Data/Ships. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. Earlier I found one of the random exploration events from what I believe is Industrial Evolution. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. e. Automated with data. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. Hi, brand new to Starsector and creating mods (I've installed and played with mods in many games before, but haven't MADE a mod until now). A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. 6 and Starsector 0. Premium. Thx for any help or pointer. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). ago. Bruh. Main article: Console commands. 05)folder 1. I have learned something new. This is installed just like any regular mod. Systems with cryosleepers present will have green names. Author: ALazyWizard. 0. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. And Jangala will no longer have the habitable condition. Can be added to existing games. PerfectJayDread • 4 yr. Use help AddOfficer for tips on how to use it. There's a lot of commands you can issue, and some are more obvious than others. Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. This button appears top of Shut Down. ago. You could also use the Console Commands mod. He means how if you enter a colony that was conquered, say Tri Tach took it. 95". Installed in ground defenses or heavy batteries. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. Re: [0. 233. BAD_SYNTAX). json)An unofficial developer’s console for Starsector. For example, the [Tahlan shipworks] mod suggests that I can find derelict halbmond carriers in any blackhole system, but I've explored every single one and I'm yet to find the carrier. For the moment I have to check if the latest version of the mod solves the issue. 7a Updated custom command template with more examples + documentation Changed some constants in. Multi-threaded downloads. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. zip(Console Commands 3. Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Can't even find it. -With devmode ACTIVE, open then close the console in either the Tab map or the battle. Console Commands will simualte an event. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). It feels better than just getting lucky or using a console command. Download Links: mutually exclusive, only download one of these. 51K Members. Created by: TheTartiflette. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. Essentially, the alias command allows you to chain together console commands. Afterwards you should be able to get past the loading screen. 1a] Console Commands v2021. Thanks, you helped me figure out the setmarketowner command. If you want to use this mod with LunaLib, make sure. g. You can add and remove whatever you want from planets with that. 1a] Secrets of the Frontier (Prerelease 10. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. 4. . 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. would add all the weapons into the storage and also open the storage interface once you unpaused. 1. Hullmods need an entry in hull_mods. Yes you can modify the save file. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. was a nomadic colony built inside an asteroid to travel the stars and study the universe one system at a time. csv or something like that), then find its ID name there. Safe to add and remove to an ongoing save file. Mod Authors: v1. ) Find the planet that you want to edit. ago. Reply reply RyVdo13. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. Starsector/Mods/Ship and Weapon Pack/SWP_OPTIONS. "list blueprints" to list all the game's available bps and bp packages. you're unable to modify other faction's colonies. With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. In that line, replace com. This (along with many other settings) can be changed by. Find the line that starts with "Automated Ship". You can then select which mod (s) you want to run with in the launcher. Thx for any help or pointer. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. Name. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. If you're playing an older version of Starsector then you'll need to download an older version of the console mod as well. Installation: This is installed the same way as a normal mod. Fractal Softworks\Starsector\starsector-core\data\config\settings. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Tried with multiple stars in multiple systems. It's called a Miller-Urey device, you can also directly add it to a planet via console commands if you want to be lazy to the max. 26. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. 6 (released 2018-12-07) In WIP 7. Re: [0. 95. Then hit leftshift+backspace. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds A new version of the console is up, get it here. 0. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. Edit: Just a quick follow-up, but here's my exact mod list: Captain's Log, Combat Chatter, Console Commands, DIYPlanets, LazyLib, Nexerelin, SkilledUp, Starship Legends, and ToggleWeaponGroup.